Age | Commit message (Expand) | Author |
2018-07-02 | further fixes to tag detection on importer | Juan Linietsky |
2018-07-02 | Add a condition to detect duplicates objects, so cases like object-col.323, c... | Juan Linietsky |
2018-07-01 | -Fix in animationplayback, sound would be cut on loop | Juan Linietsky |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Property install export templates when downloaded from http | Juan Linietsky |
2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate convert... | Juan Linietsky |
2017-12-07 | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky |
2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky |
2017-11-20 | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-16 | Added 'convcol' flag for importing meshes as convex collision and completed code | Saracen |
2017-11-07 | Fixed a bug where materials weren't assigned to scene on first import. | Nathan Warden |
2017-11-01 | Restores functionality of the use_compression flag in the Collada importer. | Saracen |
2017-09-21 | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky |
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia |
2017-09-12 | Merge pull request #11066 from SaracenOne/animation_external_resources | Hein-Pieter van Braam |
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde |
2017-09-11 | Allow animations to be saved to external files during scene import. | SaracenOne |
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky |
2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials outside... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-23 | Remove an assignment to self | Hein-Pieter van Braam |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, f... | Juan Linietsky |
2017-08-17 | Several improvements and fixes to import system. Might fix many issues opened... | Juan Linietsky |
2017-08-08 | ResourceImporterScene: fix 'bult' typo | Poommetee Ketson |
2017-07-23 | small grammar fix | Juan Linietsky |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-16 | Complete changing of resource extensions | George Marques |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |