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path: root/editor/import/resource_importer_scene.cpp
AgeCommit message (Expand)Author
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-05Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4K. S. Ernest (iFire) Lee
2021-07-30Bake RESET animation.K. S. Ernest (iFire) Lee
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-24Fix scene import following List iterator changesAaron Franke
2021-07-24Fix Static & Rigid body generation on mesh import.Andrea Catania
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-14Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde
2021-06-14Rename get_parent_spatial() to get_parent_node3d()jfons
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-03-26added null checks for mesh in resource importerRishabh Abhani
2021-03-23Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson
2021-03-23Move duplicated code into a functionShatur95
2021-03-22Remove hardcoded names in generated objectsShatur95
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-02-11Improve resource load cachereduz
2021-01-25Implement shadow meshesreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-08Use box size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-02Refactored Mesh internals and formats.reduz
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-06-18Fix #20467. The "Anim imported" warning gets displayed properly when working ...Sl3dge78
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-11Tweak the error message displayd when a post-import script failsHugo Locurcio
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-22Add caching the lightmap unwrapping on importJFonS
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky