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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_importer_scene.cpp
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Author
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-05
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
K. S. Ernest (iFire) Lee
2021-07-30
Bake RESET animation.
K. S. Ernest (iFire) Lee
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Fix scene import following List iterator changes
Aaron Franke
2021-07-24
Fix Static & Rigid body generation on mesh import.
Andrea Catania
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-03-26
added null checks for mesh in resource importer
Rishabh Abhani
2021-03-23
Fix use of Error its uninitialised and resolves importers being broken
Gordon MacPherson
2021-03-23
Move duplicated code into a function
Shatur95
2021-03-22
Remove hardcoded names in generated objects
Shatur95
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-11
Improve resource load cache
reduz
2021-01-25
Implement shadow meshes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-06-18
Fix #20467. The "Anim imported" warning gets displayed properly when working ...
Sl3dge78
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Tweak the error message displayd when a post-import script fails
Hugo Locurcio
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
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