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godot-fmod
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Godot with FMOD integration
RayHammer
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resource_importer_scene.cpp
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Author
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-28
Restore import animation storage checkbox behavior
homer666
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-27
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-30
Merge pull request #24286 from glaforte/bugfix/20878
Rémi Verschelde
2019-05-29
Merge pull request #25480 from WindyDarian/scene_import_root_type_script_glob...
Rémi Verschelde
2019-05-06
Merge pull request #28365 from fire/split_clip_blend_shapes
Rémi Verschelde
2019-04-30
Merge pull request #27453 from KoBeWi/glhf_scene_root
Rémi Verschelde
2019-04-29
Refresh import dock on change "animation/storage"
homer666
2019-04-23
Modify ResourceImporterScene to split animations with blendshapes.
K. S. Ernest (iFire) Lee
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-08
Use filename for scene root of imported models
Tomasz Chabora
2019-04-03
Fix: Keep custom tracks option now keeps animation loop property and value tr...
Angeloss
2019-03-02
Importer for scenes only overrides the base Node if differently specified by ...
Ilaria Cislaghi
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-29
Support script global class (class_name) when importing a scene
Windy Darian
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Fixes the support of the 'keep on reimport' flag - Issue #20878.
Guillaume Laforte
2018-10-07
Baker fixes
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-05
Merge pull request #15881 from dertom95/EditorScenePostImport
Max Hilbrunner
2018-07-02
further fixes to tag detection on importer
Juan Linietsky
2018-07-02
Add a condition to detect duplicates objects, so cases like object-col.323, c...
Juan Linietsky
2018-07-01
-Fix in animationplayback, sound would be cut on loop
Juan Linietsky
2018-05-31
EditorScenePostImport: added get_source_folder() and get_source_file() methods
Thomas Trocha
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Property install export templates when downloaded from http
Juan Linietsky
2017-12-17
Fixes how transform is applied to geometry in UV unwrap
Juan Linietsky
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