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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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import
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resource_importer_obj.h
Age
Commit message (
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Author
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-09-29
Restored ability to import OBJ files as meshes directly. Finally closes #9445.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde