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path: root/editor/import/resource_importer_obj.h
AgeCommit message (Expand)Author
2020-12-02Refactored Mesh internals and formats.reduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde