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path: root/editor/import/resource_importer_obj.cpp
AgeCommit message (Expand)Author
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-29Add support for line continuations (wtf) in obj format, fixes #7974Juan Linietsky
2018-06-30-Fixes to OBJ importer, option to disable optimizationJuan Linietsky
2018-02-12Add import option "scale_mesh" to obj file importerShyRed
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-19Fix import obj as scene.Daniel J. Ramirez
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-21OBJ Importer: Fix relative path materials.Andreas Haas
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-16Complete changing of resource extensionsGeorge Marques
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-05-02support obj with negative indicesPanPan
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde