Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-21 | Add visual marker when dragging and dropping tabs | Michael Alexsander | |
2022-03-13 | Merge pull request #58437 from timothyqiu/svg-viewbox | Rémi Verschelde | |
2022-03-10 | Remove more occurrences of "stex" | TechnoPorg | |
2022-02-23 | Fix viewBox of ViewportSpeed.svg | Haoyu Qiu | |
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-14 | Add missing CheckButton icons | Yuri Sizov | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-01-28 | Merge pull request #57365 from pycbouh/editor-icons-uniformity | Rémi Verschelde | |
2022-01-29 | Fix the breakpoint icon in CodeEdit | Yuri Sizov | |
2022-01-29 | Update icons and color conversion rules to simplify the palette | Yuri Sizov | |
2022-01-28 | Remove unnecessary transformations from editor icons | Yuri Sizov | |
2022-01-27 | Fix to prevent icons from disappearing. | Wagner Scholl Lemos | |
2022-01-22 | Fix missing VoxelGI 3D editor gizmo icon | Hugo Locurcio | |
2022-01-19 | Improve the default project theme | Hugo Locurcio | |
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net> | |||
2022-01-18 | Merge pull request #56104 from Geometror/add-flow-layout-container | Rémi Verschelde | |
Add FlowContainer | |||
2022-01-18 | Fix toast notification button color on light theme | Yuri Roubinsky | |
2022-01-13 | Improve the SnapGrid editor icon | Haoyu Qiu | |
2022-01-07 | Add FlowContainer | Hendrik Brucker | |
2021-12-10 | Merge pull request #54002 from ↵ | Rémi Verschelde | |
Calinou/editor-anchor-icon-improve-accent-visibility | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-11-15 | Use a different icon for eased keyframes in the animation editor | Hugo Locurcio | |
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor. | |||
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node | |||
2021-11-12 | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky | |
2021-11-08 | Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors | Rémi Verschelde | |
2021-11-07 | Rename `GradientTexture` to `GradientTexture1D` | Andrii Doroshenko (Xrayez) | |
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine. | |||
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-30 | Merge pull request #54383 from ↵ | Rémi Verschelde | |
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background | |||
2021-10-29 | Merge pull request #53234 from Geometror/gradient-texture-2d | Yuri Roubinsky | |
2021-10-29 | Tweak overbright indicator icon to be more visible on white background | Hugo Locurcio | |
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright. | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-26 | Tweak animation editor icon colors for easier visual grepping | Hugo Locurcio | |
This makes the Linear and Cubic icons in particular easier to distinguish from each other. The Cubic interpolation icon's curve was also changed to be more distinguishable from the Linear icon's curve. | |||
2021-10-26 | Implement polygons editors in the tiles selection mode | Gilles Roudière | |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-19 | Improve accent color modulate visibility for the Anchor editor icon | Hugo Locurcio | |
This switches to the default icon color so that the accent color modulation becomes more easily visible. | |||
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz | |
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. | |||
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | Add GradientTexture2D | Hendrik Brucker | |
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com> Co-authored-by: Andrii Doroshenko <xrayez@gmail.com> | |||
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. |