Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-02 | Merge pull request #64724 from KoBeWi/HVBoxContainer | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Rework oriented containers | kobewi | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | VCS: Load a GDExtension instead of Script + UI port from 3.5 | Twarit Waikar | |
2022-08-26 | Added node for Navigation links | Josh Jones | |
2022-08-27 | Add linear/cubic angle interpolation to Animation interpolation type | Silc Renew | |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | |
2022-08-26 | Merge pull request #64879 from TokageItLab/cubic-to-cubicintime | Rémi Verschelde | |
Replace `Cubic` to `CubicInTime` in the animation track interpolation type | |||
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-26 | Make Cubic to CubicInTime and reduce items in the track intrp type | Silc Renew | |
2022-08-24 | Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits | Rémi Verschelde | |
Disable editing properties in foreign resources | |||
2022-08-24 | Merge pull request #64370 from Mickeon/rename-marker-node | Rémi Verschelde | |
Rename Position* nodes to Marker* | |||
2022-08-23 | Disable editing properties in foreign resources | SaracenOne | |
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources. | |||
2022-08-23 | Rename Position* nodes to Marker* | Micky | |
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names. | |||
2022-08-23 | Merge pull request #64647 from TokageItLab/auto-tangent | Rémi Verschelde | |
2022-08-23 | Merge pull request #54278 from ↵ | Yuri Sizov | |
Calinou/editor-tweak-editor-curve-preset-icon-colors Tweak curve preset icon colors for easier visual grepping | |||
2022-08-23 | Add bezier preset and refactor bezier editor | Silc Renew | |
Co-authored-by: Razoric480 <razoric480@gmail.com> | |||
2022-08-19 | Make `cubic_interpolate()` consider key time in animation | Silc Renew | |
2022-08-19 | Merge pull request #63950 from bruvzg/menu_bar3 | Max Hilbrunner | |
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor. | |||
2022-08-19 | Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar | Yuri Sizov | |
Improve editor toolbar for `Control` nodes | |||
2022-08-18 | Merge pull request #58059 from Calinou/tweak-default-project-icon-2 | Yuri Sizov | |
Tweak the default project icon | |||
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-08-16 | Improve editor toolbar for Control nodes | Yuri Sizov | |
2022-08-04 | Add `TorusMesh` | hoontee | |
2022-08-04 | Merge pull request #62572 from Calinou/editor-node-warnings-multiple-icons | Rémi Verschelde | |
Distinguish multiple node configuration warnings in the scene tree dock | |||
2022-08-04 | Add editor icons for all AudioStream resources | Hugo Locurcio | |
2022-08-04 | Distinguish multiple node configuration warnings in the scene tree dock | Hugo Locurcio | |
A number of dots is present next to the node configuration icon warning when there is more than 1 warning. Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de> | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-28 | Rename every instance of "OGG" to "Ogg" | DeeJayLSP | |
2022-07-28 | Merge pull request #60957 from DeeJayLSP/sample_pcm | Rémi Verschelde | |
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Rename AudioStreamSample to a more discoverable name | DeeJayLSP | |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-20 | Fix code folding icon color not matching defined color | PhoenixFlame101 | |
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings | |||
2022-07-19 | Merge pull request #62139 from bruvzg/label_font_setttings | Rémi Verschelde | |
Add LabelSettings resource for quick Label theme property override. | |||
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-12 | Add LabelSettings resource for quick Label theme property override. | bruvzg | |
2022-07-11 | Add "Open Documentation" button to EditorProperty context menu | FireForge | |
2022-07-08 | Merge pull request #62405 from YeldhamDev/movie_maker_stuff | Rémi Verschelde | |
Clean and fix the Movie Maker button | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-26 | Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes | Rémi Verschelde | |
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | |||
2022-06-26 | Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons | Rémi Verschelde | |
Add editor icons for abstract nodes that can now be added in the editor | |||
2022-06-26 | Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | Hugo Locurcio | |
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de> | |||
2022-06-26 | Add editor icons for abstract nodes that can now be added in the editor | Hugo Locurcio | |
2022-06-25 | Clean and fix the Movie Maker button | Michael Alexsander | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-20 | Rename VideoPlayer editor icon to VideoStreamPlayer | Hugo Locurcio | |
The icon was previously unused. |