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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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icons
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Author
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-22
Revert "fix(editor): TileMap Fill Rectangle icon"
Rémi Verschelde
2020-10-21
fix(editor): TileMap Fill Rectangle icon
Eric Tuvesson
2020-09-25
Replace AutoKey icon with a more universally understood "record" button
Hugo Locurcio
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-08-14
Make the editor's 'CheckButton' icon be smaller
Michael Alexsander
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-23
Minor improvements to the Polygon 2D UV editor
Michael Alexsander
2020-07-13
Commit only the SVG files changed by file_format.sh
Aaron Franke
2020-07-11
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t...
Michael Alexsander
2020-06-23
Remove unused interpolate camera icon
Marcus Elg
2020-06-20
Remove unused ToolButton editor icon
Hugo Locurcio
2020-06-20
Replace the AssetLib tab icon with a less confusing design
Hugo Locurcio
2020-06-17
Restore previous mouse position when leaving the editor freelook mode
Hugo Locurcio
2020-05-25
Add `custom_modules` build option to compile external user modules
Andrii Doroshenko (Xrayez)
2020-05-17
Add more missing node icons
Michael Alexsander
2020-05-15
Add more missing icons
Michael Alexsander
2020-05-12
Update the editor icons README to remove outdated information
Hugo Locurcio
2020-05-09
Use a different icon for the debugger tab with both warnings and errors
Hugo Locurcio
2020-04-24
Tweak Decal icon slightly
Michael Alexsander
2020-04-14
Add icon for the Decal node
Michael Alexsander
2020-04-10
Merge pull request #37344 from YeldhamDev/dialog_node_icons
Rémi Verschelde
2020-04-10
ARVR -> XR rename icon missing fixed
Thakee Nathees
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-30
Register SubViewport class
Michael Alexsander
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Updade dialog node's icons
Michael Alexsander
2020-03-25
SCons: Drop support for Python 2
Rémi Verschelde
2020-03-21
Working sky shader implementation
clayjohn
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Add more missing icons (and adjust a few)
Michael Alexsander
2020-02-28
Add unique icon to Polygon2D
Tomasz Chabora
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-25
Update PackedIint/FloatArray icons for the new types
Michael Alexsander
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-24
Use PascalCase file names for editor icons
Hugo Locurcio
2020-02-23
Add icons for some new variants
Michael Alexsander
2020-02-19
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Rémi Verschelde
2020-02-18
Convert "Pool*Array" icons into "Packed*Array"
Michael Alexsander
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-09
Remove unused GodotDocs and ParticleAttractor2D editor icons
Hugo Locurcio
2020-01-31
Remove the 3D camera gizmo icon
Hugo Locurcio
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