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AgeCommit message (Expand)Author
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-09Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky
2021-09-07Merge pull request #52277 from groud/implement_array_property_hintJuan Linietsky
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-09-06Merge pull request #52286 from nekomatata/restore-kinematic-bodyCamille Mohr-Daurat
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Add Listener2Dkobewi
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-18Merge pull request #50752 from Phischermen/indeterminate_checkmark_apiRémi Verschelde
2021-08-18Fix missing and incorrectly named visual shader texture uniform iconsHugo Locurcio
2021-08-16Added icons and API for indeterminate checkmarks for the Tree class.Kevin Fischer
2021-08-16Merge pull request #51704 from Calinou/editor-icons-add-expressionRémi Verschelde
2021-08-16Merge pull request #51702 from Calinou/port-visual-shader-iconsRémi Verschelde
2021-08-16Changes the icon of node arranger in GraphEdit/VisualScript/VisualShaderUmang Kalra
2021-08-16Add editor icons for VisualScript and VisualShader expression resourcesHugo Locurcio
2021-08-16Port visual shader node icons from Godot 2.1.xHugo Locurcio
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Change PrismMesh editor icon to look like a prism.John Wigg
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...Gilles Roudière
2021-07-27Merge pull request #50355 from Calinou/immediategeometry3d-remove-remainsK. S. Ernest (iFire) Lee
2021-07-15Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0Rémi Verschelde
2021-07-12Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-iconRémi Verschelde
2021-07-11Add the ability to reorder arrays from the inspectorLightning_A
2021-07-11Add an editor icon for the ImmediateMesh resourceHugo Locurcio
2021-07-11Tweak the ORMMaterial3D editor icon to follow the Godot design guidelinesHugo Locurcio
2021-07-11Remove the remains of ImmediateGeometry3DHugo Locurcio
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
2021-06-15Adding some more missing renames for Transform3D and QuaternionBastiaan Olij
2021-06-09update property selector's icon list and rename Quat.svg to Quaternion.svgSilc 'Tokage' Renew
2021-06-05Rename GI Classesreduz
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-03Flip 2D icon to match Godot's handednessAaron Franke
2021-06-03Merge pull request #44259 from gongpha/new-gradient-iconRémi Verschelde
2021-06-03Merge pull request #49263 from Calinou/add-occluder3d-editor-iconsRémi Verschelde
2021-06-03Add editor icons for Occluder3D and OccluderInstance3DHugo Locurcio
2021-06-03Improve radio checkboxes in the default editor themeHugo Locurcio
2021-05-25Merge pull request #48931 from groud/add_some_tiles_editors_settingsRémi Verschelde
2021-05-25Add TileMap grid editor settings.Gilles Roudière
2021-05-24Add editor icons for RibbonTrailMesh and TubeTrailMeshHugo Locurcio
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
2021-05-22Tweak pressed CheckBox appearance in the editorHugo Locurcio
2021-05-15Add "Support Godot Development" option to the editor's Help menuHugo Locurcio