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2019-09-24Optimize editor icon SVGs using svgcleanerHugo Locurcio
This makes editor binaries about 230 KB smaller. The command used was: parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24Merge pull request #32267 from YeldhamDev/fix_tab_iconsRémi Verschelde
Fix various problems with tab-related icons
2019-09-23Merge pull request #32036 from Calinou/improve-soft-body-editor-iconRémi Verschelde
Improve the SoftBody node editor icon
2019-09-23Merge pull request #32035 from YeldhamDev/new_iconsRémi Verschelde
Add some missing icons
2019-09-23Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltipRémi Verschelde
Display audio buses' current volume in a tooltip when hovering slider
2019-09-22Fix various problems with tab-related iconsMichael Alexsander Silva Dias
2019-09-21Improve the network profiler UIHugo Locurcio
- Add icons to the up/down bandwidth LineEdits for better visual grepping. - Make bandwidth LineEdit texts more prominent when data is being received/emitted. - Add more spacing between the up and down bandwidth LineEdits. - Initialize the bandwidth texts using `set_bandwidth()` to ensure consistency with the actual bandwidth texts once the profiler is started. - Fix icon colors when switching from a dark theme to a light theme and vice versa. - Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-20Merge pull request #32206 from Calinou/remove-unused-tree-constantsRémi Verschelde
Remove an unused icon and constant in Tree
2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-19Improve folding appearance in the editor inspectorHugo Locurcio
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance.
2019-09-08Improve the SoftBody node editor iconHugo Locurcio
The new icon uses 2-pixel-thick lines for consistency with other icons. Its pixels are also aligned to the 16 pixel grid.
2019-09-07Add some missing iconsMichael Alexsander Silva Dias
2019-09-06Display audio buses' current volume in a tooltip when hovering sliderHugo Locurcio
This also removes an unused editor icon. This closes #30884.
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Improve the animation autokey editor iconHugo Locurcio
The icon was redrawn to snap to a 16x16 grid, with a lower number of SVG nodes in the process.
2019-09-02Add icon for the ruler toolMichael Alexsander Silva Dias
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines
2019-08-17Improve timeline drawing in the animation editorHugo Locurcio
A small arrow-like icon is now drawn at the top of the timeline. The timeline is now also wider as to be more visible.
2019-08-08Add particles icon to CPUParticlesCameron Reikes
2019-08-04Make keyframes easier to select in the animation easierHugo Locurcio
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276.
2019-07-29Make the expand icon in the bottom panel always be the sameMichael Alexsander Silva Dias
2019-07-24added pointMesh primitiveclayjohn
2019-07-19Adds contextual item in scene tree dock to wrap selection in a new nodeJulian Murgia
Fixes #20187
2019-07-13Remove unused Vulkan iconHugo Locurcio
This icon was likely added to be used in the renderer selection dropdown, but now that the GLES2 and GLES3 icons have been removed in favor of just using text, it'll probably never be used.
2019-06-28Add support for creating editor icons per moduleAndrii Doroshenko (Xrayez)
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules.
2019-06-23Display invalid value keys in AnimationTrackEditRémi Verschelde
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite of the animation editor in 3.1. Drop unused KeyValid icon, since all valid keys now have a custom type icon.
2019-06-20Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttonsRémi Verschelde
Improve CheckButtons in the default editor theme
2019-06-08Display a "loading" placeholder while icons are loading in the assetlibHugo Locurcio
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-06-03Better visual shader iconMichael Alexsander Silva Dias
Closes #20695.
2019-04-30Issue-28355 - show spaces in editormiwanczuk
2019-04-23Merge pull request #25510 from groud/tilemap_editor_enhancementHein-Pieter van Braam
Move some tilemap options to the toolbar
2019-04-15Icon was missingJuan Linietsky
2019-04-13Ability to create sprite frames in AnimatedSprite from sprite sheet.Juan Linietsky
2019-03-26Add a "Request Docs" button to code editor.Juan Linietsky
2019-01-30Move some tilemap options to the toolbarGilles Roudiere
2019-01-16Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon ↵Juan Linietsky
support.
2018-12-02Improve CheckButtons in the default editor themeHugo Locurcio
2018-10-19Add icon_script_extend & update the icon @runtimeWill Nations
2018-10-16Switch unoptimized handlers from spatial editor viewport to optimized onesMichael Alexsander Silva Dias
2018-10-05Added noise texture icon, fixes #22704qonnop
2018-10-02Merge pull request #21421 from YeldhamDev/mult_view_changesRémi Verschelde
Small improvements to the Spatial Editor's multiple viewport mode
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-09-22Icon for TextFilesPaulb23
2018-09-16Improve checkboxes in the default editor themeHugo Locurcio
2018-09-13Use plain text instead of icons for video driver toggleRémi Verschelde
Fixes #21660, supersedes and closes #21724.
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-25Small improvements to the Spatial Editor's multiple viewport modeMichael Alexsander Silva Dias