Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-24 | Optimize editor icon SVGs using svgcleaner | Hugo Locurcio | |
This makes editor binaries about 230 KB smaller. The command used was: parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg | |||
2019-09-24 | Merge pull request #32267 from YeldhamDev/fix_tab_icons | Rémi Verschelde | |
Fix various problems with tab-related icons | |||
2019-09-23 | Merge pull request #32036 from Calinou/improve-soft-body-editor-icon | Rémi Verschelde | |
Improve the SoftBody node editor icon | |||
2019-09-23 | Merge pull request #32035 from YeldhamDev/new_icons | Rémi Verschelde | |
Add some missing icons | |||
2019-09-23 | Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip | Rémi Verschelde | |
Display audio buses' current volume in a tooltip when hovering slider | |||
2019-09-22 | Fix various problems with tab-related icons | Michael Alexsander Silva Dias | |
2019-09-21 | Improve the network profiler UI | Hugo Locurcio | |
- Add icons to the up/down bandwidth LineEdits for better visual grepping. - Make bandwidth LineEdit texts more prominent when data is being received/emitted. - Add more spacing between the up and down bandwidth LineEdits. - Initialize the bandwidth texts using `set_bandwidth()` to ensure consistency with the actual bandwidth texts once the profiler is started. - Fix icon colors when switching from a dark theme to a light theme and vice versa. - Add missing `EDSCALE` constants for hiDPI scaling. | |||
2019-09-20 | Merge pull request #32206 from Calinou/remove-unused-tree-constants | Rémi Verschelde | |
Remove an unused icon and constant in Tree | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |
2019-09-19 | Improve folding appearance in the editor inspector | Hugo Locurcio | |
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance. | |||
2019-09-08 | Improve the SoftBody node editor icon | Hugo Locurcio | |
The new icon uses 2-pixel-thick lines for consistency with other icons. Its pixels are also aligned to the 16 pixel grid. | |||
2019-09-07 | Add some missing icons | Michael Alexsander Silva Dias | |
2019-09-06 | Display audio buses' current volume in a tooltip when hovering slider | Hugo Locurcio | |
This also removes an unused editor icon. This closes #30884. | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Improve the animation autokey editor icon | Hugo Locurcio | |
The icon was redrawn to snap to a 16x16 grid, with a lower number of SVG nodes in the process. | |||
2019-09-02 | Add icon for the ruler tool | Michael Alexsander Silva Dias | |
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio | |
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines | |||
2019-08-17 | Improve timeline drawing in the animation editor | Hugo Locurcio | |
A small arrow-like icon is now drawn at the top of the timeline. The timeline is now also wider as to be more visible. | |||
2019-08-08 | Add particles icon to CPUParticles | Cameron Reikes | |
2019-08-04 | Make keyframes easier to select in the animation easier | Hugo Locurcio | |
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276. | |||
2019-07-29 | Make the expand icon in the bottom panel always be the same | Michael Alexsander Silva Dias | |
2019-07-24 | added pointMesh primitive | clayjohn | |
2019-07-19 | Adds contextual item in scene tree dock to wrap selection in a new node | Julian Murgia | |
Fixes #20187 | |||
2019-07-13 | Remove unused Vulkan icon | Hugo Locurcio | |
This icon was likely added to be used in the renderer selection dropdown, but now that the GLES2 and GLES3 icons have been removed in favor of just using text, it'll probably never be used. | |||
2019-06-28 | Add support for creating editor icons per module | Andrii Doroshenko (Xrayez) | |
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules. | |||
2019-06-23 | Display invalid value keys in AnimationTrackEdit | Rémi Verschelde | |
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite of the animation editor in 3.1. Drop unused KeyValid icon, since all valid keys now have a custom type icon. | |||
2019-06-20 | Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons | Rémi Verschelde | |
Improve CheckButtons in the default editor theme | |||
2019-06-08 | Display a "loading" placeholder while icons are loading in the assetlib | Hugo Locurcio | |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn | |
2019-06-03 | Better visual shader icon | Michael Alexsander Silva Dias | |
Closes #20695. | |||
2019-04-30 | Issue-28355 - show spaces in editor | miwanczuk | |
2019-04-23 | Merge pull request #25510 from groud/tilemap_editor_enhancement | Hein-Pieter van Braam | |
Move some tilemap options to the toolbar | |||
2019-04-15 | Icon was missing | Juan Linietsky | |
2019-04-13 | Ability to create sprite frames in AnimatedSprite from sprite sheet. | Juan Linietsky | |
2019-03-26 | Add a "Request Docs" button to code editor. | Juan Linietsky | |
2019-01-30 | Move some tilemap options to the toolbar | Gilles Roudiere | |
2019-01-16 | Rename OrientedPathFollow to PathFollowOriented | Danilo Villa (Davi) | |
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon ↵ | Juan Linietsky | |
support. | |||
2018-12-02 | Improve CheckButtons in the default editor theme | Hugo Locurcio | |
2018-10-19 | Add icon_script_extend & update the icon @runtime | Will Nations | |
2018-10-16 | Switch unoptimized handlers from spatial editor viewport to optimized ones | Michael Alexsander Silva Dias | |
2018-10-05 | Added noise texture icon, fixes #22704 | qonnop | |
2018-10-02 | Merge pull request #21421 from YeldhamDev/mult_view_changes | Rémi Verschelde | |
Small improvements to the Spatial Editor's multiple viewport mode | |||
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-22 | Icon for TextFiles | Paulb23 | |
2018-09-16 | Improve checkboxes in the default editor theme | Hugo Locurcio | |
2018-09-13 | Use plain text instead of icons for video driver toggle | Rémi Verschelde | |
Fixes #21660, supersedes and closes #21724. | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky | |
2018-08-25 | Small improvements to the Spatial Editor's multiple viewport mode | Michael Alexsander Silva Dias | |