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2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
Rename editor plugins to match the new node names.
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
Fixes #30736.
2020-03-25SCons: Drop support for Python 2Rémi Verschelde
We now require SCons 3.0+ (first version with Python 3 support), and we set min required Python 3 version to 3.5 (3.4 and earlier are EOL).
2020-03-21Working sky shader implementationclayjohn
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-28Add more missing icons (and adjust a few)Michael Alexsander
2020-02-28Add unique icon to Polygon2DTomasz Chabora
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-25Update PackedIint/FloatArray icons for the new typesMichael Alexsander
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-24Use PascalCase file names for editor iconsHugo Locurcio
Using PascalCase file names without any conversion step is less confusing to new contributors.
2020-02-23Add icons for some new variantsMichael Alexsander
2020-02-19Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-iconRémi Verschelde
Remove the 3D camera gizmo icon
2020-02-18Convert "Pool*Array" icons into "Packed*Array"Michael Alexsander
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-09Remove unused GodotDocs and ParticleAttractor2D editor iconsHugo Locurcio
2020-01-31Remove the 3D camera gizmo iconHugo Locurcio
The gizmo icon obstructed the line-based camera gizmo, which made it difficult to see the actual camera orientation. This also removes the unused SpatialStreamPlayer gizmo icon. This closes https://github.com/godotengine/godot-proposals/issues/425.
2020-01-15Add an icon for OGG samplesHugo Locurcio
The icon is the same as WAV samples, as both formats are accepted in AudioStreamPlayer. This closes #35163.
2020-01-13Add a crosshair to the 3D viewportHugo Locurcio
The crosshair makes freelook navigation a bit easier, while making it clearer that it's possible to select nodes by clicking while in freelook mode. The crosshair is only displayed while in freelook mode. It uses an icon designed to be visible on any background.
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-10-16Add editor icons for X509Certificate and CryptoKeyHugo Locurcio
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-09-27Draw an indicator to denote overbright colors in ColorPickerHugo Locurcio
This makes it faster to distinguish overbright colors from "standard" colors.
2019-09-26Changed the appearance of the rotation icons in the Tilemap.dankan1890
Make them more intuitive.
2019-09-25Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak itMichael Alexsander Silva Dias
2019-09-24Optimize editor icon SVGs using svgcleanerHugo Locurcio
This makes editor binaries about 230 KB smaller. The command used was: parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24Merge pull request #32267 from YeldhamDev/fix_tab_iconsRémi Verschelde
Fix various problems with tab-related icons
2019-09-23Merge pull request #32036 from Calinou/improve-soft-body-editor-iconRémi Verschelde
Improve the SoftBody node editor icon
2019-09-23Merge pull request #32035 from YeldhamDev/new_iconsRémi Verschelde
Add some missing icons
2019-09-23Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltipRémi Verschelde
Display audio buses' current volume in a tooltip when hovering slider
2019-09-22Fix various problems with tab-related iconsMichael Alexsander Silva Dias
2019-09-21Improve the network profiler UIHugo Locurcio
- Add icons to the up/down bandwidth LineEdits for better visual grepping. - Make bandwidth LineEdit texts more prominent when data is being received/emitted. - Add more spacing between the up and down bandwidth LineEdits. - Initialize the bandwidth texts using `set_bandwidth()` to ensure consistency with the actual bandwidth texts once the profiler is started. - Fix icon colors when switching from a dark theme to a light theme and vice versa. - Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-20Merge pull request #32206 from Calinou/remove-unused-tree-constantsRémi Verschelde
Remove an unused icon and constant in Tree
2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-19Improve folding appearance in the editor inspectorHugo Locurcio
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance.
2019-09-08Improve the SoftBody node editor iconHugo Locurcio
The new icon uses 2-pixel-thick lines for consistency with other icons. Its pixels are also aligned to the 16 pixel grid.
2019-09-07Add some missing iconsMichael Alexsander Silva Dias
2019-09-06Display audio buses' current volume in a tooltip when hovering sliderHugo Locurcio
This also removes an unused editor icon. This closes #30884.
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Improve the animation autokey editor iconHugo Locurcio
The icon was redrawn to snap to a 16x16 grid, with a lower number of SVG nodes in the process.
2019-09-02Add icon for the ruler toolMichael Alexsander Silva Dias
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines
2019-08-17Improve timeline drawing in the animation editorHugo Locurcio
A small arrow-like icon is now drawn at the top of the timeline. The timeline is now also wider as to be more visible.
2019-08-08Add particles icon to CPUParticlesCameron Reikes
2019-08-04Make keyframes easier to select in the animation easierHugo Locurcio
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276.
2019-07-29Make the expand icon in the bottom panel always be the sameMichael Alexsander Silva Dias