Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-26 | Updade dialog node's icons | Michael Alexsander | |
2020-03-25 | SCons: Drop support for Python 2 | Rémi Verschelde | |
We now require SCons 3.0+ (first version with Python 3 support), and we set min required Python 3 version to 3.5 (3.4 and earlier are EOL). | |||
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-28 | Add more missing icons (and adjust a few) | Michael Alexsander | |
2020-02-28 | Add unique icon to Polygon2D | Tomasz Chabora | |
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania | |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | |
2020-02-25 | Update PackedIint/FloatArray icons for the new types | Michael Alexsander | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-24 | Use PascalCase file names for editor icons | Hugo Locurcio | |
Using PascalCase file names without any conversion step is less confusing to new contributors. | |||
2020-02-23 | Add icons for some new variants | Michael Alexsander | |
2020-02-19 | Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon | Rémi Verschelde | |
Remove the 3D camera gizmo icon | |||
2020-02-18 | Convert "Pool*Array" icons into "Packed*Array" | Michael Alexsander | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander | |
2020-02-09 | Remove unused GodotDocs and ParticleAttractor2D editor icons | Hugo Locurcio | |
2020-01-31 | Remove the 3D camera gizmo icon | Hugo Locurcio | |
The gizmo icon obstructed the line-based camera gizmo, which made it difficult to see the actual camera orientation. This also removes the unused SpatialStreamPlayer gizmo icon. This closes https://github.com/godotengine/godot-proposals/issues/425. | |||
2020-01-15 | Add an icon for OGG samples | Hugo Locurcio | |
The icon is the same as WAV samples, as both formats are accepted in AudioStreamPlayer. This closes #35163. | |||
2020-01-13 | Add a crosshair to the 3D viewport | Hugo Locurcio | |
The crosshair makes freelook navigation a bit easier, while making it clearer that it's possible to select nodes by clicking while in freelook mode. The crosshair is only displayed while in freelook mode. It uses an icon designed to be visible on any background. | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-10-16 | Add editor icons for X509Certificate and CryptoKey | Hugo Locurcio | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2019-09-27 | Draw an indicator to denote overbright colors in ColorPicker | Hugo Locurcio | |
This makes it faster to distinguish overbright colors from "standard" colors. | |||
2019-09-26 | Changed the appearance of the rotation icons in the Tilemap. | dankan1890 | |
Make them more intuitive. | |||
2019-09-25 | Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it | Michael Alexsander Silva Dias | |
2019-09-24 | Optimize editor icon SVGs using svgcleaner | Hugo Locurcio | |
This makes editor binaries about 230 KB smaller. The command used was: parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg | |||
2019-09-24 | Merge pull request #32267 from YeldhamDev/fix_tab_icons | Rémi Verschelde | |
Fix various problems with tab-related icons | |||
2019-09-23 | Merge pull request #32036 from Calinou/improve-soft-body-editor-icon | Rémi Verschelde | |
Improve the SoftBody node editor icon | |||
2019-09-23 | Merge pull request #32035 from YeldhamDev/new_icons | Rémi Verschelde | |
Add some missing icons | |||
2019-09-23 | Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip | Rémi Verschelde | |
Display audio buses' current volume in a tooltip when hovering slider | |||
2019-09-22 | Fix various problems with tab-related icons | Michael Alexsander Silva Dias | |
2019-09-21 | Improve the network profiler UI | Hugo Locurcio | |
- Add icons to the up/down bandwidth LineEdits for better visual grepping. - Make bandwidth LineEdit texts more prominent when data is being received/emitted. - Add more spacing between the up and down bandwidth LineEdits. - Initialize the bandwidth texts using `set_bandwidth()` to ensure consistency with the actual bandwidth texts once the profiler is started. - Fix icon colors when switching from a dark theme to a light theme and vice versa. - Add missing `EDSCALE` constants for hiDPI scaling. | |||
2019-09-20 | Merge pull request #32206 from Calinou/remove-unused-tree-constants | Rémi Verschelde | |
Remove an unused icon and constant in Tree | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |
2019-09-19 | Improve folding appearance in the editor inspector | Hugo Locurcio | |
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance. | |||
2019-09-08 | Improve the SoftBody node editor icon | Hugo Locurcio | |
The new icon uses 2-pixel-thick lines for consistency with other icons. Its pixels are also aligned to the 16 pixel grid. | |||
2019-09-07 | Add some missing icons | Michael Alexsander Silva Dias | |
2019-09-06 | Display audio buses' current volume in a tooltip when hovering slider | Hugo Locurcio | |
This also removes an unused editor icon. This closes #30884. | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Improve the animation autokey editor icon | Hugo Locurcio | |
The icon was redrawn to snap to a 16x16 grid, with a lower number of SVG nodes in the process. | |||
2019-09-02 | Add icon for the ruler tool | Michael Alexsander Silva Dias | |
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio | |
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines | |||
2019-08-17 | Improve timeline drawing in the animation editor | Hugo Locurcio | |
A small arrow-like icon is now drawn at the top of the timeline. The timeline is now also wider as to be more visible. | |||
2019-08-08 | Add particles icon to CPUParticles | Cameron Reikes | |
2019-08-04 | Make keyframes easier to select in the animation easier | Hugo Locurcio | |
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276. | |||
2019-07-29 | Make the expand icon in the bottom panel always be the same | Michael Alexsander Silva Dias | |
2019-07-24 | added pointMesh primitive | clayjohn | |
2019-07-19 | Adds contextual item in scene tree dock to wrap selection in a new node | Julian Murgia | |
Fixes #20187 |