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2022-04-25Merge pull request #60493 from Calinou/editor-add-external-link-iconRémi Verschelde
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-24Add an external link editor iconHugo Locurcio
This replaces the existing "chainlink" instance icon that was used for external links. That icon is still used for scene instancing. The icon was designed by redlamp. Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-11Merge pull request #60020 from KoBeWi/yeet_bgRémi Verschelde
2022-04-11Implement Animation Librariesreduz
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-08Remove unused SplitContainer bg theme propertykobewi
2022-04-07Merge pull request #59178 from Calinou/occluder3d-add-editor-iconsRémi Verschelde
2022-03-21Add visual marker when dragging and dropping tabsMichael Alexsander
2022-03-15Add editor icons for all Occluder3D resourcesHugo Locurcio
These icons are derived from the Mesh resource icons.
2022-03-13Merge pull request #58437 from timothyqiu/svg-viewboxRémi Verschelde
2022-03-10Remove more occurrences of "stex"TechnoPorg
2022-02-23Fix viewBox of ViewportSpeed.svgHaoyu Qiu
2022-02-14Merge pull request #58008 from Geometror/increase-checkerboard-contrastRémi Verschelde
2022-02-14Add missing CheckButton iconsYuri Sizov
2022-02-12Increase checkerboard texture contrastHendrik Brucker
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-01-28Merge pull request #57365 from pycbouh/editor-icons-uniformityRémi Verschelde
2022-01-29Fix the breakpoint icon in CodeEditYuri Sizov
2022-01-29Update icons and color conversion rules to simplify the paletteYuri Sizov
2022-01-28Remove unnecessary transformations from editor iconsYuri Sizov
2022-01-27Fix to prevent icons from disappearing.Wagner Scholl Lemos
2022-01-22Fix missing VoxelGI 3D editor gizmo iconHugo Locurcio
2022-01-19Improve the default project themeHugo Locurcio
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-18Merge pull request #56104 from Geometror/add-flow-layout-containerRémi Verschelde
Add FlowContainer
2022-01-18Fix toast notification button color on light themeYuri Roubinsky
2022-01-13Improve the SnapGrid editor iconHaoyu Qiu
2022-01-07Add FlowContainerHendrik Brucker
2021-12-10Merge pull request #54002 from ↵Rémi Verschelde
Calinou/editor-anchor-icon-improve-accent-visibility
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-06Remove ProximityGroup3D nodekobewi
2021-11-15Use a different icon for eased keyframes in the animation editorHugo Locurcio
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor.
2021-11-12Merge pull request #54803 from goostengine/shape-cast-2dCamille Mohr-Daurat
Add `ShapeCast2D` node
2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-12Merge pull request #53987 from groud/tile_data_inspector_pluginRémi Verschelde
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-08Several Gradient improvementsHendrik Brucker
2021-11-08Merge pull request #54715 from goostengine/gradient-texture-1d-renameYuri Roubinsky
2021-11-08Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colorsRémi Verschelde
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine.
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-30Merge pull request #54383 from ↵Rémi Verschelde
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background
2021-10-29Merge pull request #53234 from Geometror/gradient-texture-2dYuri Roubinsky
2021-10-29Tweak overbright indicator icon to be more visible on white backgroundHugo Locurcio
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-26Tweak animation editor icon colors for easier visual greppingHugo Locurcio
This makes the Linear and Cubic icons in particular easier to distinguish from each other. The Cubic interpolation icon's curve was also changed to be more distinguishable from the Linear icon's curve.
2021-10-26Implement polygons editors in the tiles selection modeGilles Roudière