Age | Commit message (Expand) | Author |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ... | Juan Linietsky |
2021-10-09 | implement ping-pong loop in animation | Tokage |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M |
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-16 | Merge pull request #49266 from Calinou/remove-unused-editor-icons | Rémi Verschelde |
2021-09-16 | Display a editor gizmo icon for Listener3D | Hugo Locurcio |
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp |
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky |
2021-09-07 | Merge pull request #52277 from groud/implement_array_property_hint | Juan Linietsky |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière |
2021-09-06 | Merge pull request #52286 from nekomatata/restore-kinematic-body | Camille Mohr-Daurat |
2021-09-05 | Apply set_read_only() to child classes of EditorProperty elements | Silc 'Tokage' Renew |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Add Listener2D | kobewi |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp |
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp |
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde |
2021-08-18 | Fix missing and incorrectly named visual shader texture uniform icons | Hugo Locurcio |
2021-08-16 | Added icons and API for indeterminate checkmarks for the Tree class. | Kevin Fischer |
2021-08-16 | Merge pull request #51704 from Calinou/editor-icons-add-expression | Rémi Verschelde |
2021-08-16 | Merge pull request #51702 from Calinou/port-visual-shader-icons | Rémi Verschelde |
2021-08-16 | Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader | Umang Kalra |
2021-08-16 | Add editor icons for VisualScript and VisualShader expression resources | Hugo Locurcio |
2021-08-16 | Port visual shader node icons from Godot 2.1.x | Hugo Locurcio |
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio |
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee |
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Change PrismMesh editor icon to look like a prism. | John Wigg |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ... | Gilles Roudière |
2021-07-27 | Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains | K. S. Ernest (iFire) Lee |
2021-07-15 | Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0 | Rémi Verschelde |
2021-07-12 | Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-icon | Rémi Verschelde |
2021-07-11 | Add the ability to reorder arrays from the inspector | Lightning_A |
2021-07-11 | Add an editor icon for the ImmediateMesh resource | Hugo Locurcio |
2021-07-11 | Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines | Hugo Locurcio |
2021-07-11 | Remove the remains of ImmediateGeometry3D | Hugo Locurcio |
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière |
2021-06-16 | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD | reduz |