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2022-09-05Optimize and fix the scene unique name iconJummit
This also makes it display correctly when using a light theme.
2022-09-02Merge pull request #64724 from KoBeWi/HVBoxContainerRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Rework oriented containerskobewi
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31VCS: Load a GDExtension instead of Script + UI port from 3.5Twarit Waikar
2022-08-26Added node for Navigation linksJosh Jones
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-26Merge pull request #64879 from TokageItLab/cubic-to-cubicintimeRémi Verschelde
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
Also affects their file names, related classes and documentation.
2022-08-26Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew
2022-08-24Merge pull request #63282 from V-Sekai/disable_foreign_resource_editsRémi Verschelde
Disable editing properties in foreign resources
2022-08-24Merge pull request #64370 from Mickeon/rename-marker-nodeRémi Verschelde
Rename Position* nodes to Marker*
2022-08-23Disable editing properties in foreign resourcesSaracenOne
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
2022-08-23Rename Position* nodes to Marker*Micky
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Merge pull request #54278 from ↵Yuri Sizov
Calinou/editor-tweak-editor-curve-preset-icon-colors Tweak curve preset icon colors for easier visual grepping
2022-08-23Add bezier preset and refactor bezier editorSilc Renew
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbarYuri Sizov
Improve editor toolbar for `Control` nodes
2022-08-18Merge pull request #58059 from Calinou/tweak-default-project-icon-2Yuri Sizov
Tweak the default project icon
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-16Improve editor toolbar for Control nodesYuri Sizov
2022-08-04Add `TorusMesh`hoontee
2022-08-04Merge pull request #62572 from Calinou/editor-node-warnings-multiple-iconsRémi Verschelde
Distinguish multiple node configuration warnings in the scene tree dock
2022-08-04Add editor icons for all AudioStream resourcesHugo Locurcio
2022-08-04Distinguish multiple node configuration warnings in the scene tree dockHugo Locurcio
A number of dots is present next to the node configuration icon warning when there is more than 1 warning. Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node
2022-07-28Rename every instance of "OGG" to "Ogg"DeeJayLSP
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Add ShapeCast3D nodePrecisionRender
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-20Fix code folding icon color not matching defined colorPhoenixFlame101
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings
2022-07-19Merge pull request #62139 from bruvzg/label_font_setttingsRémi Verschelde
Add LabelSettings resource for quick Label theme property override.
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-12Add LabelSettings resource for quick Label theme property override.bruvzg
2022-07-11Add "Open Documentation" button to EditorProperty context menuFireForge
2022-07-08Merge pull request #62405 from YeldhamDev/movie_maker_stuffRémi Verschelde
Clean and fix the Movie Maker button
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-01implement bone renamer in importerSilc Renew
2022-06-26Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodesRémi Verschelde
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26Merge pull request #62250 from Calinou/editor-icons-add-abstract-iconsRémi Verschelde
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26Add editor icons for MultiplayerSpawner and MultiplayerSynchronizerHugo Locurcio
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26Add editor icons for abstract nodes that can now be added in the editorHugo Locurcio
2022-06-25Clean and fix the Movie Maker buttonMichael Alexsander
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).