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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-06-03
Merge pull request #44259 from gongpha/new-gradient-icon
Rémi Verschelde
2021-06-03
Merge pull request #49263 from Calinou/add-occluder3d-editor-icons
Rémi Verschelde
2021-06-03
Add editor icons for Occluder3D and OccluderInstance3D
Hugo Locurcio
2021-06-03
Improve radio checkboxes in the default editor theme
Hugo Locurcio
2021-05-25
Merge pull request #48931 from groud/add_some_tiles_editors_settings
Rémi Verschelde
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-24
Add editor icons for RibbonTrailMesh and TubeTrailMesh
Hugo Locurcio
2021-05-24
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Rémi Verschelde
2021-05-22
Tweak pressed CheckBox appearance in the editor
Hugo Locurcio
2021-05-15
Add "Support Godot Development" option to the editor's Help menu
Hugo Locurcio
2021-05-11
Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-09
Refactor Create Theme menu in Theme Editor
Yuri Sizov
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-04
Output log rewrite and enhancements.
Eric M
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-18
Refactor Edit Theme menu in Theme Editor
Yuri Sizov
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-04-05
Add a subtle background to editor scrollbars
Hugo Locurcio
2021-03-09
Add interpolation bar on each channel in ColorPicker
Kongfa Waroros
2021-02-17
Change fallback icon for abstract nodes to have a grayed out color
Aaron Franke
2021-02-15
Add icons for the new GPU particle attractor and collision nodes
Hugo Locurcio
2021-02-14
Change logo in the About dialog box (return Godot's teeth)
Danil Alexeev
2020-12-20
Tweak the editor CheckButton "presed" appearance to be more recognizable
Hugo Locurcio
2020-12-17
Merge pull request #43416 from pycbouh/graph-minimap
Rémi Verschelde
2020-12-16
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-raster...
Rémi Verschelde
2020-12-15
New icons for Gradient and GradientTexture resources
gongpha
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
Improve Texture3D and TextureArray icons
gongpha
2020-12-09
Add icon for 'AudioStreamMP3' resource
Michael Alexsander
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-25
Add `AspectRatioContainer` class
Andrii Doroshenko (Xrayez)
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-11-12
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
Rémi Verschelde
2020-11-07
Add icons for the new Light2D nodes
Michael Alexsander
2020-10-30
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
Michael Alexsander
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-24
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Rémi Verschelde
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-22
Revert "fix(editor): TileMap Fill Rectangle icon"
Rémi Verschelde
2020-10-21
fix(editor): TileMap Fill Rectangle icon
Eric Tuvesson
2020-09-25
Replace AutoKey icon with a more universally understood "record" button
Hugo Locurcio
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-08-14
Make the editor's 'CheckButton' icon be smaller
Michael Alexsander
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-23
Minor improvements to the Polygon 2D UV editor
Michael Alexsander
2020-07-13
Commit only the SVG files changed by file_format.sh
Aaron Franke
2020-07-11
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t...
Michael Alexsander
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