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AgeCommit message (Collapse)Author
2018-09-16Improve checkboxes in the default editor themeHugo Locurcio
2018-09-13Use plain text instead of icons for video driver toggleRémi Verschelde
Fixes #21660, supersedes and closes #21724.
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-09Merge pull request #20585 from MarianoGnu/tileset_editorJuan Linietsky
New TileSet Editor
2018-08-09too much information, made it less informationJuan Linietsky
2018-08-09New TileSet EditorMAriano Javier Suligoy
2018-08-09Information sign for MarianoGNUJuan Linietsky
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-15Added small icon to expand the bottom panel (and shortcut too)Juan Linietsky
2018-07-14Visual Shaders are back.Juan Linietsky
2018-07-12Merge pull request #19540 from muiroc/cylinderMax Hilbrunner
Cylinder resource and collision shape (bullet only)
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-04Merge pull request #19849 from willnationsdev/expose-script-create-dialogMax Hilbrunner
Expose ScriptCreateDialog to EditorPlugin
2018-07-04Expose ScriptCreateDialog to EditorPluginwillnationsdev
2018-07-01Corrected art depo link in editor icons readme.Ibrahn Sahir
2018-07-01added cylinder shape supportmuiroc
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-25State machine animation nodeJuan Linietsky
2018-06-21Added auto triangle generation in blend space, using Delaunay.Juan Linietsky
2018-06-21Animation Blend SpacesJuan Linietsky
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-20Up vector implementation and OrientedPathFollow.danilo2205
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-11Thumbnail overlay for videos in AssetLibKarolis K
2018-05-07Implemented ragdollAndreaCatania
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky
appear like a custom (less important) option now.
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-04-29Updated icons,Daniel J. Ramirez
Added CSG icons and other action icons [ci-skip]
2018-04-03Displays node icon on hoverGilles Roudiere
2018-04-03Display nodes without rect's positionGilles Roudiere
2018-03-13Merge pull request #17440 from viktor-ferenczi/issue-5042Rémi Verschelde
Properly closing all files in Python build code
2018-03-11Properly closing all files in Python codeViktor Ferenczi
2018-03-10Fix broken hover/select coloring of keys in animation editorBernhard Liebl
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-21Icons updateDaniel J. Ramirez
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-14PEP3101 applied with changing old type string formatting as new onesBTaskaya
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2017-12-17Merge pull request #14786 from djrm/pr_fixesRémi Verschelde
Expose Range, ScrollBar and Slider as virtual.
2017-12-17Expose Range, ScrollBar and Slider as virtual.Daniel J. Ramirez
2017-12-17Now every variant type has its icon.Daniel J. Ramirez
2017-12-17General use Variant type icons, plus other icon updates.Daniel J. Ramirez
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-12-10Merge pull request #11510 from AndreaCatania/skelRémi Verschelde
Added skeleton x-ray
2017-12-10Implemented skeleton visibilityAndreaCatania
Removed code visibility code from popup menu