Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-16 | Improve checkboxes in the default editor theme | Hugo Locurcio | |
2018-09-13 | Use plain text instead of icons for video driver toggle | Rémi Verschelde | |
Fixes #21660, supersedes and closes #21724. | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky | |
2018-08-09 | Merge pull request #20585 from MarianoGnu/tileset_editor | Juan Linietsky | |
New TileSet Editor | |||
2018-08-09 | too much information, made it less information | Juan Linietsky | |
2018-08-09 | New TileSet Editor | MAriano Javier Suligoy | |
2018-08-09 | Information sign for MarianoGNU | Juan Linietsky | |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-07-27 | Running builder (content generator) functions in subprocesses on Windows | Viktor Ferenczi | |
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is. | |||
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-18 | Several improvements to editor inspector usability and style | Juan Linietsky | |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-07-15 | Added small icon to expand the bottom panel (and shortcut too) | Juan Linietsky | |
2018-07-14 | Visual Shaders are back. | Juan Linietsky | |
2018-07-12 | Merge pull request #19540 from muiroc/cylinder | Max Hilbrunner | |
Cylinder resource and collision shape (bullet only) | |||
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-07-04 | Merge pull request #19849 from willnationsdev/expose-script-create-dialog | Max Hilbrunner | |
Expose ScriptCreateDialog to EditorPlugin | |||
2018-07-04 | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | |
2018-07-01 | Corrected art depo link in editor icons readme. | Ibrahn Sahir | |
2018-07-01 | added cylinder shape support | muiroc | |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |
2018-06-25 | State machine animation node | Juan Linietsky | |
2018-06-21 | Added auto triangle generation in blend space, using Delaunay. | Juan Linietsky | |
2018-06-21 | Animation Blend Spaces | Juan Linietsky | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-20 | Up vector implementation and OrientedPathFollow. | danilo2205 | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-11 | Thumbnail overlay for videos in AssetLib | Karolis K | |
2018-05-07 | Implemented ragdoll | AndreaCatania | |
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | |
appear like a custom (less important) option now. | |||
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky | |
2018-04-29 | Updated icons, | Daniel J. Ramirez | |
Added CSG icons and other action icons [ci-skip] | |||
2018-04-03 | Displays node icon on hover | Gilles Roudiere | |
2018-04-03 | Display nodes without rect's position | Gilles Roudiere | |
2018-03-13 | Merge pull request #17440 from viktor-ferenczi/issue-5042 | Rémi Verschelde | |
Properly closing all files in Python build code | |||
2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | |
2018-03-10 | Fix broken hover/select coloring of keys in animation editor | Bernhard Liebl | |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-14 | PEP3101 applied with changing old type string formatting as new ones | BTaskaya | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2017-12-17 | Merge pull request #14786 from djrm/pr_fixes | Rémi Verschelde | |
Expose Range, ScrollBar and Slider as virtual. | |||
2017-12-17 | Expose Range, ScrollBar and Slider as virtual. | Daniel J. Ramirez | |
2017-12-17 | Now every variant type has its icon. | Daniel J. Ramirez | |
2017-12-17 | General use Variant type icons, plus other icon updates. | Daniel J. Ramirez | |
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-12-10 | Merge pull request #11510 from AndreaCatania/skel | Rémi Verschelde | |
Added skeleton x-ray | |||
2017-12-10 | Implemented skeleton visibility | AndreaCatania | |
Removed code visibility code from popup menu |