Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-22 | Use an arrow instead of 3 dots in trees | Daniel J. Ramirez | |
2017-09-21 | Improved a lot of icons, and some style fixes | Daniel J. Ramirez | |
2017-09-20 | Visual tweaks. | Daniel J. Ramirez | |
Updated icons Updated some color | |||
2017-09-19 | Merge pull request #11256 from djrm/pr_visual_improvements | Rémi Verschelde | |
Visual improvements and new look for VS | |||
2017-09-18 | Add some options and reorganize the 2D editor menus. Makes available forced ↵ | Gilles Roudiere | |
snapping. | |||
2017-09-15 | Added adaptive text editor theme, this includes the shader editor | Daniel J. Ramirez | |
2017-09-14 | Improved VisualScriptEditor | Daniel J. Ramirez | |
2017-09-14 | Updated icons | Daniel J. Ramirez | |
2017-09-12 | added highlight area to slider | toger5 | |
2017-09-12 | Improved alternative size thumbnail generation | Daniel J. Ramirez | |
2017-09-07 | Added some missing icons | Daniel J. Ramirez | |
2017-08-30 | removed svg's in icons/dark | toger5 | |
2017-08-30 | Implement color conversion for dark SVG icons | toger5 | |
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-28 | Added missing gizmo icons and fixed ugly looking gizmo icons. | Daniel J. Ramirez | |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-21 | Fixed build for Visual Studio | Mason Ashbridge | |
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | |
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-13 | Add anchor visualization | Gilles Roudiere | |
2017-08-12 | Scroll bars now look different on press | kbake | |
2017-08-11 | Merge pull request #10247 from djrm/pr_bus_fixes | Rémi Verschelde | |
Fixes to buses editor | |||
2017-08-10 | Fixes to buses editor | Daniel J. Ramirez | |
Fixed unselectable bus Added bus options button | |||
2017-08-10 | Improved add texture as node dialog | Daniel J. Ramirez | |
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-07-31 | Some theme and usability improvements | Daniel J. Ramirez | |
Fixed create script editor dialog not changing extension Options menu for inspector element is bigger | |||
2017-07-18 | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | |
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-12 | Added some missing icons, fixed some ui icons | Daniel J. Ramirez | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-14 | get rid of button array | Juan Linietsky | |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-17 | Adapt tutorials (Godot Docs) icon to new design | Rémi Verschelde | |
2017-05-17 | Use new Godot icon consistently everywhere | Rémi Verschelde | |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |