Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-15 | Add more missing icons | Michael Alexsander | |
2020-05-12 | Update the editor icons README to remove outdated information | Hugo Locurcio | |
This closes #38684. | |||
2020-05-09 | Use a different icon for the debugger tab with both warnings and errors | Hugo Locurcio | |
This makes it possible to see if both errors and warnings were pushed without having to open the tab. | |||
2020-04-24 | Tweak Decal icon slightly | Michael Alexsander | |
2020-04-14 | Add icon for the Decal node | Michael Alexsander | |
2020-04-10 | Merge pull request #37344 from YeldhamDev/dialog_node_icons | Rémi Verschelde | |
Updade dialog node's icons | |||
2020-04-10 | ARVR -> XR rename icon missing fixed | Thakee Nathees | |
Fix: #37716 | |||
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander | |
2020-03-30 | Register SubViewport class | Michael Alexsander | |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde | |
doc: Update classref with node renames | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde | |
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted. | |||
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde | |
Rename editor plugins to match the new node names. | |||
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. | |||
2020-03-26 | Updade dialog node's icons | Michael Alexsander | |
2020-03-25 | SCons: Drop support for Python 2 | Rémi Verschelde | |
We now require SCons 3.0+ (first version with Python 3 support), and we set min required Python 3 version to 3.5 (3.4 and earlier are EOL). | |||
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-28 | Add more missing icons (and adjust a few) | Michael Alexsander | |
2020-02-28 | Add unique icon to Polygon2D | Tomasz Chabora | |
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania | |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | |
2020-02-25 | Update PackedIint/FloatArray icons for the new types | Michael Alexsander | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-24 | Use PascalCase file names for editor icons | Hugo Locurcio | |
Using PascalCase file names without any conversion step is less confusing to new contributors. | |||
2020-02-23 | Add icons for some new variants | Michael Alexsander | |
2020-02-19 | Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon | Rémi Verschelde | |
Remove the 3D camera gizmo icon | |||
2020-02-18 | Convert "Pool*Array" icons into "Packed*Array" | Michael Alexsander | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander | |
2020-02-09 | Remove unused GodotDocs and ParticleAttractor2D editor icons | Hugo Locurcio | |
2020-01-31 | Remove the 3D camera gizmo icon | Hugo Locurcio | |
The gizmo icon obstructed the line-based camera gizmo, which made it difficult to see the actual camera orientation. This also removes the unused SpatialStreamPlayer gizmo icon. This closes https://github.com/godotengine/godot-proposals/issues/425. | |||
2020-01-15 | Add an icon for OGG samples | Hugo Locurcio | |
The icon is the same as WAV samples, as both formats are accepted in AudioStreamPlayer. This closes #35163. | |||
2020-01-13 | Add a crosshair to the 3D viewport | Hugo Locurcio | |
The crosshair makes freelook navigation a bit easier, while making it clearer that it's possible to select nodes by clicking while in freelook mode. The crosshair is only displayed while in freelook mode. It uses an icon designed to be visible on any background. | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-10-16 | Add editor icons for X509Certificate and CryptoKey | Hugo Locurcio | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2019-09-27 | Draw an indicator to denote overbright colors in ColorPicker | Hugo Locurcio | |
This makes it faster to distinguish overbright colors from "standard" colors. | |||
2019-09-26 | Changed the appearance of the rotation icons in the Tilemap. | dankan1890 | |
Make them more intuitive. | |||
2019-09-25 | Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it | Michael Alexsander Silva Dias | |
2019-09-24 | Optimize editor icon SVGs using svgcleaner | Hugo Locurcio | |
This makes editor binaries about 230 KB smaller. The command used was: parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg | |||
2019-09-24 | Merge pull request #32267 from YeldhamDev/fix_tab_icons | Rémi Verschelde | |
Fix various problems with tab-related icons | |||
2019-09-23 | Merge pull request #32036 from Calinou/improve-soft-body-editor-icon | Rémi Verschelde | |
Improve the SoftBody node editor icon | |||
2019-09-23 | Merge pull request #32035 from YeldhamDev/new_icons | Rémi Verschelde | |
Add some missing icons | |||
2019-09-23 | Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip | Rémi Verschelde | |
Display audio buses' current volume in a tooltip when hovering slider | |||
2019-09-22 | Fix various problems with tab-related icons | Michael Alexsander Silva Dias | |
2019-09-21 | Improve the network profiler UI | Hugo Locurcio | |
- Add icons to the up/down bandwidth LineEdits for better visual grepping. - Make bandwidth LineEdit texts more prominent when data is being received/emitted. - Add more spacing between the up and down bandwidth LineEdits. - Initialize the bandwidth texts using `set_bandwidth()` to ensure consistency with the actual bandwidth texts once the profiler is started. - Fix icon colors when switching from a dark theme to a light theme and vice versa. - Add missing `EDSCALE` constants for hiDPI scaling. | |||
2019-09-20 | Merge pull request #32206 from Calinou/remove-unused-tree-constants | Rémi Verschelde | |
Remove an unused icon and constant in Tree | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |