Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-29 | Fix external link icon black background | Haoyu Qiu | |
(cherry picked from commit 65f3d99693762a86bcd6e29d3bc5c528b6ffce54) | |||
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-24 | Add an external link editor icon | Hugo Locurcio | |
This replaces the existing "chainlink" instance icon that was used for external links. That icon is still used for scene instancing. The icon was designed by redlamp. Co-authored-by: Taylor Wright <taylor@redlamp.org> | |||
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-11 | Merge pull request #60020 from KoBeWi/yeet_bg | Rémi Verschelde | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. | |||
2022-04-08 | Remove unused SplitContainer bg theme property | kobewi | |
2022-04-07 | Merge pull request #59178 from Calinou/occluder3d-add-editor-icons | Rémi Verschelde | |
2022-03-21 | Add visual marker when dragging and dropping tabs | Michael Alexsander | |
2022-03-15 | Add editor icons for all Occluder3D resources | Hugo Locurcio | |
These icons are derived from the Mesh resource icons. | |||
2022-03-13 | Merge pull request #58437 from timothyqiu/svg-viewbox | Rémi Verschelde | |
2022-03-10 | Remove more occurrences of "stex" | TechnoPorg | |
2022-02-23 | Fix viewBox of ViewportSpeed.svg | Haoyu Qiu | |
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-14 | Add missing CheckButton icons | Yuri Sizov | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-01-28 | Merge pull request #57365 from pycbouh/editor-icons-uniformity | Rémi Verschelde | |
2022-01-29 | Fix the breakpoint icon in CodeEdit | Yuri Sizov | |
2022-01-29 | Update icons and color conversion rules to simplify the palette | Yuri Sizov | |
2022-01-28 | Remove unnecessary transformations from editor icons | Yuri Sizov | |
2022-01-27 | Fix to prevent icons from disappearing. | Wagner Scholl Lemos | |
2022-01-22 | Fix missing VoxelGI 3D editor gizmo icon | Hugo Locurcio | |
2022-01-19 | Improve the default project theme | Hugo Locurcio | |
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net> | |||
2022-01-18 | Merge pull request #56104 from Geometror/add-flow-layout-container | Rémi Verschelde | |
Add FlowContainer | |||
2022-01-18 | Fix toast notification button color on light theme | Yuri Roubinsky | |
2022-01-13 | Improve the SnapGrid editor icon | Haoyu Qiu | |
2022-01-07 | Add FlowContainer | Hendrik Brucker | |
2021-12-10 | Merge pull request #54002 from ↵ | Rémi Verschelde | |
Calinou/editor-anchor-icon-improve-accent-visibility | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-11-15 | Use a different icon for eased keyframes in the animation editor | Hugo Locurcio | |
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor. | |||
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node | |||
2021-11-12 | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky | |
2021-11-08 | Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors | Rémi Verschelde | |
2021-11-07 | Rename `GradientTexture` to `GradientTexture1D` | Andrii Doroshenko (Xrayez) | |
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine. | |||
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-30 | Merge pull request #54383 from ↵ | Rémi Verschelde | |
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background | |||
2021-10-29 | Merge pull request #53234 from Geometror/gradient-texture-2d | Yuri Roubinsky | |
2021-10-29 | Tweak overbright indicator icon to be more visible on white background | Hugo Locurcio | |
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright. | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-26 | Tweak animation editor icon colors for easier visual grepping | Hugo Locurcio | |
This makes the Linear and Cubic icons in particular easier to distinguish from each other. The Cubic interpolation icon's curve was also changed to be more distinguishable from the Linear icon's curve. |