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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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Age
Commit message (
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Author
2019-06-28
Add support for creating editor icons per module
Andrii Doroshenko (Xrayez)
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-07-27
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-03-11
Properly closing all files in Python code
Viktor Ferenczi
2018-02-14
PEP3101 applied with changing old type string formatting as new ones
BTaskaya
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2017-12-17
Now every variant type has its icon.
Daniel J. Ramirez
2017-09-12
Improved alternative size thumbnail generation
Daniel J. Ramirez
2017-08-30
Implement color conversion for dark SVG icons
toger5
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-21
Fixed build for Visual Studio
Mason Ashbridge
2017-08-20
Added pure vector theme, with dark icons variation
Daniel J. Ramirez
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde