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godot-fmod
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Godot with FMOD integration
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find_in_files.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-16
Documentation search fixes
Gregory Basile
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-17
Search result highlights follow font size
Stijn Hinlopen
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-27
Merge pull request #36077 from pycbouh/repeat-search-in-files
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-10
Add a button to quickly repeat last search in files
Yuri Sizov
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-12
Added a setting for files in which the editor should search (project wise).
QbieShay
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-05
Added "shader" filter to "Find in Files"
Michael Alexsander Silva Dias
2018-09-18
Fix find-in-files and go-to-line dialog (partially)
Poommetee Ketson
2018-08-19
Find in Files improvements
Marc Gilleron
2018-02-19
Added find & replace in files
Marc Gilleron