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path: root/editor/find_in_files.h
AgeCommit message (Collapse)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
Fixes issue #31146
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-02-12Added a setting for files in which the editor should search (project wise).QbieShay
Remembers the tickboxes but only during the same execution Fixes #25440
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-05Added "shader" filter to "Find in Files"Michael Alexsander Silva Dias
2018-09-18Fix find-in-files and go-to-line dialog (partially)Poommetee Ketson
2018-08-19Find in Files improvementsMarc Gilleron
- Search results are now grouped by file using a Tree control - You can opt out occurences when using replace mode - Double-check search results in case files have been tampered with, so occurrences don't get badly replaced - Fixed replace bug when an occurrence is found twice in one line
2018-02-19Added find & replace in filesMarc Gilleron