Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
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- Disable Whole Words and Match Case by default
- Hide the Cancel button once the search is completed
- Pad line numbers to the right for more readable search results
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This closes #22692.
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Fix find-in-files and go-to-line dialog (partially)
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This also fixes a typo in the `debugger/debug_with_external_editor`
shortcut.
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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- Search results are now grouped by file using a Tree control
- You can opt out occurences when using replace mode
- Double-check search results in case files have been tampered with, so occurrences don't get badly replaced
- Fixed replace bug when an occurrence is found twice in one line
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
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- Iteration still going on after scan finished
- Comparing milliseconds with seconds
- Potential imprecision due to accumulating milliseconds (iteration could take fewer than 1ms)
- Folders to scan not cleared when a new search starts
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Background:
Commit 2abec59db96496611bb16dd1300d9b7d3def9780 removing text_changed
signal emmision from LineEdit::set_text broke the project manager and
find_in_files.
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- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
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