Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-03-12 | Add "Add Script" option to project autoload settings | Yuri Roubinsky | |
2022-03-06 | Added visual feedback when drag and dropping from scene tree to file system | Igor Kordiukiewicz | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-01-20 | Store panels and docks singletons in their own classes | trollodel | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-09-30 | Add TextFile support across the editor | Paulb23 | |
2021-06-29 | Merge pull request #49295 from foxydevloper/fix-focus-filter | Rémi Verschelde | |
Fix "Filter Files" shortcut by merging duplicate functions | |||
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-03 | Fix "Filter Files" shortcut by merging duplicate functions | fox | |
2021-05-13 | Make shortcut for focusing searchbar in filesystem dock | fox | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-10 | FileSystemDock: List conflicting files on move | Rémi Verschelde | |
Fixes #24167. | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-10-26 | Improve file sorting | Gilles Roudière | |
2020-10-19 | Allow sorting files by type | Gilles Roudière | |
2020-08-14 | Modified FileSystemDock so folders can be selected for reimport. | geekrelief | |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | |
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. | |||
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry | |
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name. | |||
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde | |
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way. | |||
2020-02-23 | Signals: Make callbacks non-const, callable_mp can't handle it | Rémi Verschelde | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Fixes variable naming in FileSystemDock | Haoyu Qiu | |
2019-11-21 | Unfold directories when showing in file system | Tomasz Chabora | |
2019-10-30 | Add "Set as main scene" on context menu in FileSystem panel | volzhs | |
2019-08-22 | Cleanup and minor changes in FileSystem Dock | Michael Alexsander Silva Dias | |
2019-08-21 | Improvements and fixes of filesystem dock | iwek7 | |
2019-08-15 | Allow to create scene from FileSystem dock | Tomasz Chabora | |
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-04 | Fix moving and renaming files | Hein-Pieter van Braam-Stewart | |
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s). | |||
2019-05-28 | Merge pull request #27836 from turtletooth/right-click | Rémi Verschelde | |
Allow Right Click in Empty Space on FileSystemDock | |||
2019-05-11 | Make possible to create inherited scenes via the RMB menu in the FileSystem dock | Michael Alexsander Silva Dias | |
2019-04-09 | Allow Right Click in Empty Space on FileSystemDock | Jeremy Bullock | |
2019-04-09 | FS dock: Allow deselecting items by clicking empty space | Rémi Verschelde | |
Fixes #27546. | |||
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-03-05 | Fix general issues with filesystem-related UI components in the editor | Michael Alexsander Silva Dias | |
2019-02-27 | Fixes layout loading | Gilles Roudiere | |
2019-02-25 | Move the FileSystem dock layout properties to the per-project layout file | Gilles Roudiere | |
2019-01-17 | Fixes crash in the Filesystem dock | groud | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-06 | Add signals for files move/delete/rename to FileSystemDock | groud | |
2018-11-03 | Hide some RMB options in the filesystem dock when files are searched | groud | |