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path: root/editor/filesystem_dock.h
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2018-04-27Basic 'new script' feature added to File System browserEoin O'Neill
2018-02-28update favorite_dirs list after move or rename a dirJason0214
2018-02-14Merge pull request #15379 from ianb96/delete_key_fixRémi Verschelde
Filesystem and Visual Script Members delete key fix
2018-02-01Expand project root directory on editor startvolzhs
close #16232 Option for expanding all directories on start up is a bit tricky and buggy.
2018-01-06Filesystem and Visual Script Members keyboard shortcuts fixIan
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-26Properly rename scenes and resources after renaming or moving files, should ↵Juan Linietsky
fix #13976 It's not tested, so please test.
2017-12-09Merge pull request #13446 from gad-o/duplicate_fileRémi Verschelde
Add duplicate option to filesystem dock
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-01Add duplice option to filesystem dockOrkun
Add duplice option to filesystem dock based move option
2017-11-20Add "New Folder.." to right mouse button click on project fileslist panel ↵Dmitry Koteroff
_WHEN_ no any file/folder is under mouse cursor.
2017-11-17Merge pull request #12583 from volzhs/select-multiple-filesRémi Verschelde
Not to be slow when select multiple files
2017-11-03Don't try to move if dragging a folder into itselfMillionOstrich
If a folder would be moved to an invalid location disallow the drag Don't treat dragging a file/folder to its current location as invalid Allow dragging onto empty space / files in the files list Fix dragging a folder onto "Favourites" starting an invalid move
2017-11-02Not to be slow when select multiple filesvolzhs
2017-10-22Make file system dock more user friendly.Cradmon
Edited files: editor/filesystem_dock.h editor/filesystem_dock.cpp
2017-10-09Add right click option to create folders.MillionOstrich
2017-10-09Rework DependencyRemoveDialog for deleting foldersMillionOstrich
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree.
2017-10-09Reworked rename & move for files & folders.MillionOstrich
Move/rename don't depend on the path variable anymore. Fixed dependencies not updating correctly when dragging folders in the folder tree. Dependencies will only update for files which sucessfully moved. Reduced code duplication between move & rename. Added rename & move options to folders tree.
2017-10-09Can now right click folders in filesystem dock.MillionOstrich
Disallow selecting ".." in the file-system dock. Show In Explorer just uses this->path rather than trying to work it out from the item. Add support for copy to path to folders . Removed old commented out code.
2017-09-12Added missing file system display toggle button.SaracenOne
2017-08-29Added nice icon to show when a file is broken on import.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-04-24Right-clicking a folder in the FileSystem panel now gives the option Show in ↵Attilio Oliva
file manager
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.