Age | Commit message (Collapse) | Author |
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Update resource file project settings after renaming/moving the files
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Fix overwrite of file/folder of same name without warning
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Filesystem and Visual Script Members delete key fix
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close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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fix #13976
It's not tested, so please test.
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Add duplicate option to filesystem dock
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Add duplice option to filesystem dock based move option
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_WHEN_ no any file/folder is under mouse cursor.
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Not to be slow when select multiple files
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If a folder would be moved to an invalid location disallow the drag
Don't treat dragging a file/folder to its current location as invalid
Allow dragging onto empty space / files in the files list
Fix dragging a folder onto "Favourites" starting an invalid move
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Edited files:
editor/filesystem_dock.h
editor/filesystem_dock.cpp
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DependencyRemoveDialog now takes two lists (files and folders) to delete.
Sort the folders above files in DependencyRemoveDialog & use some more icons.
Stop files which will be deleted from also being listed as having broken dependencies.
Add right-click option for removing folder to filesystem folder tree.
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Move/rename don't depend on the path variable anymore.
Fixed dependencies not updating correctly when dragging folders in the folder tree.
Dependencies will only update for files which sucessfully moved.
Reduced code duplication between move & rename.
Added rename & move options to folders tree.
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Disallow selecting ".." in the file-system dock.
Show In Explorer just uses this->path rather than trying to work it out from the item.
Add support for copy to path to folders .
Removed old commented out code.
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file manager
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
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