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path: root/editor/filesystem_dock.h
AgeCommit message (Collapse)Author
2022-05-06Changed signals of ItemListVitika9
2022-05-02Add Copy UID option to filesystem dockkobewi
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-03-12Add "Add Script" option to project autoload settingsYuri Roubinsky
2022-03-06Added visual feedback when drag and dropping from scene tree to file systemIgor Kordiukiewicz
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-03Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-09-30Add TextFile support across the editorPaulb23
2021-06-29Merge pull request #49295 from foxydevloper/fix-focus-filterRémi Verschelde
Fix "Filter Files" shortcut by merging duplicate functions
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-06-03Fix "Filter Files" shortcut by merging duplicate functionsfox
2021-05-13Make shortcut for focusing searchbar in filesystem dockfox
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-10FileSystemDock: List conflicting files on moveRémi Verschelde
Fixes #24167.
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-10-26Improve file sortingGilles Roudière
2020-10-19Allow sorting files by typeGilles Roudière
2020-08-14Modified FileSystemDock so folders can be selected for reimport.geekrelief
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name.
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way.
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Fixes variable naming in FileSystemDockHaoyu Qiu
2019-11-21Unfold directories when showing in file systemTomasz Chabora
2019-10-30Add "Set as main scene" on context menu in FileSystem panelvolzhs
2019-08-22Cleanup and minor changes in FileSystem DockMichael Alexsander Silva Dias
2019-08-21Improvements and fixes of filesystem dockiwek7
2019-08-15Allow to create scene from FileSystem dockTomasz Chabora
2019-07-10Use reference to constant in functionsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-04Fix moving and renaming filesHein-Pieter van Braam-Stewart
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s).
2019-05-28Merge pull request #27836 from turtletooth/right-clickRémi Verschelde
Allow Right Click in Empty Space on FileSystemDock
2019-05-11Make possible to create inherited scenes via the RMB menu in the FileSystem dockMichael Alexsander Silva Dias
2019-04-09Allow Right Click in Empty Space on FileSystemDockJeremy Bullock
2019-04-09FS dock: Allow deselecting items by clicking empty spaceRémi Verschelde
Fixes #27546.
2019-04-08Add ability to edit editor feature profilesJuan Linietsky
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-03-05Fix general issues with filesystem-related UI components in the editorMichael Alexsander Silva Dias
2019-02-27Fixes layout loadingGilles Roudiere
2019-02-25Move the FileSystem dock layout properties to the per-project layout fileGilles Roudiere
2019-01-17Fixes crash in the Filesystem dockgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!