Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-22 | Ability to add Resource from FileSystem Dock | steincodes | |
2018-07-05 | Merge pull request #19183 from Nallebeorn/rename-main-scene | Max Hilbrunner | |
Update resource file project settings after renaming/moving the files | |||
2018-07-05 | Merge pull request #19245 from swarnimarun/overwrite_fix | Max Hilbrunner | |
Fix overwrite of file/folder of same name without warning | |||
2018-07-03 | Update resource file project settings on rename | Benjamin | |
2018-07-01 | Show current scene file in FileSystem dock | volzhs | |
2018-06-12 | Fix for overwriting files and folders on move | steincodes | |
2018-04-27 | Basic 'new script' feature added to File System browser | Eoin O'Neill | |
2018-02-28 | update favorite_dirs list after move or rename a dir | Jason0214 | |
2018-02-14 | Merge pull request #15379 from ianb96/delete_key_fix | Rémi Verschelde | |
Filesystem and Visual Script Members delete key fix | |||
2018-02-01 | Expand project root directory on editor start | volzhs | |
close #16232 Option for expanding all directories on start up is a bit tricky and buggy. | |||
2018-01-06 | Filesystem and Visual Script Members keyboard shortcuts fix | Ian | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Properly rename scenes and resources after renaming or moving files, should ↵ | Juan Linietsky | |
fix #13976 It's not tested, so please test. | |||
2017-12-09 | Merge pull request #13446 from gad-o/duplicate_file | Rémi Verschelde | |
Add duplicate option to filesystem dock | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-01 | Add duplice option to filesystem dock | Orkun | |
Add duplice option to filesystem dock based move option | |||
2017-11-20 | Add "New Folder.." to right mouse button click on project fileslist panel ↵ | Dmitry Koteroff | |
_WHEN_ no any file/folder is under mouse cursor. | |||
2017-11-17 | Merge pull request #12583 from volzhs/select-multiple-files | Rémi Verschelde | |
Not to be slow when select multiple files | |||
2017-11-03 | Don't try to move if dragging a folder into itself | MillionOstrich | |
If a folder would be moved to an invalid location disallow the drag Don't treat dragging a file/folder to its current location as invalid Allow dragging onto empty space / files in the files list Fix dragging a folder onto "Favourites" starting an invalid move | |||
2017-11-02 | Not to be slow when select multiple files | volzhs | |
2017-10-22 | Make file system dock more user friendly. | Cradmon | |
Edited files: editor/filesystem_dock.h editor/filesystem_dock.cpp | |||
2017-10-09 | Add right click option to create folders. | MillionOstrich | |
2017-10-09 | Rework DependencyRemoveDialog for deleting folders | MillionOstrich | |
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree. | |||
2017-10-09 | Reworked rename & move for files & folders. | MillionOstrich | |
Move/rename don't depend on the path variable anymore. Fixed dependencies not updating correctly when dragging folders in the folder tree. Dependencies will only update for files which sucessfully moved. Reduced code duplication between move & rename. Added rename & move options to folders tree. | |||
2017-10-09 | Can now right click folders in filesystem dock. | MillionOstrich | |
Disallow selecting ".." in the file-system dock. Show In Explorer just uses this->path rather than trying to work it out from the item. Add support for copy to path to folders . Removed old commented out code. | |||
2017-09-12 | Added missing file system display toggle button. | SaracenOne | |
2017-08-29 | Added nice icon to show when a file is broken on import. | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-04-24 | Right-clicking a folder in the FileSystem panel now gives the option Show in ↵ | Attilio Oliva | |
file manager | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |