Age | Commit message (Collapse) | Author |
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This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
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Allow Right Click in Empty Space on FileSystemDock
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Fixes #27546.
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
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Happy new year to the wonderful Godot community!
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Remove the thumnail-only view from the filesystem dock
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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Also add a parameter as the max height before split
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Update resource file project settings after renaming/moving the files
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Fix overwrite of file/folder of same name without warning
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Filesystem and Visual Script Members delete key fix
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close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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fix #13976
It's not tested, so please test.
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