Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
|
|
Allow Right Click in Empty Space on FileSystemDock
|
|
|
|
|
|
Fixes #27546.
|
|
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
|
|
|
|
|
|
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
Remove the thumnail-only view from the filesystem dock
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
|
|
Also add a parameter as the max height before split
|
|
|
|
Update resource file project settings after renaming/moving the files
|
|
Fix overwrite of file/folder of same name without warning
|
|
|
|
|
|
|
|
|
|
|
|
Filesystem and Visual Script Members delete key fix
|
|
close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
|
|
|
|
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
|
Happy new year to the wonderful Godot community!
|