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path: root/editor/filesystem_dock.h
AgeCommit message (Collapse)Author
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-10-26Improve file sortingGilles Roudière
2020-10-19Allow sorting files by typeGilles Roudière
2020-08-14Modified FileSystemDock so folders can be selected for reimport.geekrelief
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name.
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way.
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Fixes variable naming in FileSystemDockHaoyu Qiu
2019-11-21Unfold directories when showing in file systemTomasz Chabora
2019-10-30Add "Set as main scene" on context menu in FileSystem panelvolzhs
2019-08-22Cleanup and minor changes in FileSystem DockMichael Alexsander Silva Dias
2019-08-21Improvements and fixes of filesystem dockiwek7
2019-08-15Allow to create scene from FileSystem dockTomasz Chabora
2019-07-10Use reference to constant in functionsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-04Fix moving and renaming filesHein-Pieter van Braam-Stewart
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s).
2019-05-28Merge pull request #27836 from turtletooth/right-clickRémi Verschelde
Allow Right Click in Empty Space on FileSystemDock
2019-05-11Make possible to create inherited scenes via the RMB menu in the FileSystem dockMichael Alexsander Silva Dias
2019-04-09Allow Right Click in Empty Space on FileSystemDockJeremy Bullock
2019-04-09FS dock: Allow deselecting items by clicking empty spaceRémi Verschelde
Fixes #27546.
2019-04-08Add ability to edit editor feature profilesJuan Linietsky
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-03-05Fix general issues with filesystem-related UI components in the editorMichael Alexsander Silva Dias
2019-02-27Fixes layout loadingGilles Roudiere
2019-02-25Move the FileSystem dock layout properties to the per-project layout fileGilles Roudiere
2019-01-17Fixes crash in the Filesystem dockgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-06Add signals for files move/delete/rename to FileSystemDockgroud
2018-11-03Hide some RMB options in the filesystem dock when files are searchedgroud
2018-11-02Merge pull request #23061 from groud/remove_thumbnail_viewJuan Linietsky
Remove the thumnail-only view from the filesystem dock
2018-10-23Update filesystem dock when theme changedChaosus
2018-10-16Remove the thumnail-only view from the filesystem dockgroud
2018-09-30Adds the display of the favorites into the file listgroud
2018-09-28Add thumbnails to the FileSystem file listgroud
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-14Bugfixes on the filesystem dockgroud
2018-09-14Add a display mode toggle buttongroud
2018-09-14Store tree collapse when searchinggroud
2018-09-14Allow dragging files into the favorites sectiongroud
2018-09-14Adds a filter in the tree viewgroud
2018-09-14Replace the -show in filesystem- button by a RMB entrygroud
2018-09-14Replace the favorite button by a RMB menu entrygroud
2018-09-14Merge the disable_split and show_files_in_tree settingsgroud
2018-09-14Add thumnails to the tree viewgroud
2018-09-14Add support for files in the tree viewgroud
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-14Add a way to disable the split viewgroud
Also add a parameter as the max height before split