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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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filesystem_dock.cpp
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Author
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-23
Merge pull request #9706 from djrm/theme_fixes
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Icons can now be added inside line edits (Search icon).
Daniel J. Ramirez
2017-07-12
Added some missing icons, fixed some ui icons
Daniel J. Ramirez
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-28
Update editor theme
volzhs
2017-04-27
Merge pull request #8515 from attilix/folder-file-manager
Rémi Verschelde
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-24
Right-clicking a folder in the FileSystem panel now gives the option Show in ...
Attilio Oliva
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-05
Fix typo which caused popup to display on incorrect coordinates.
Martin Novak
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde