Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde | |
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way. | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-23 | Signals: Make callbacks non-const, callable_mp can't handle it | Rémi Verschelde | |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-09 | Fixes broken scene created via New Resource | Haoyu Qiu | |
2020-02-04 | Make some QOL improvements to move operations in the FileSystem dock | Michael Alexsander | |
2020-01-15 | Fixes a memory leak in FileSystemDock | Gilles Roudière | |
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com> | |||
2020-01-09 | Add option to disable loading scripts in ScriptCreateDialog | Michael Alexsander | |
2020-01-09 | Update file list in split view when setting main scene | volzhs | |
2020-01-08 | Minor fixes for ScriptCreateDialog | Michael Alexsander | |
2020-01-08 | Show selected main scene in FileSystem split view | volzhs | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-30 | Merge pull request #34656 from volzhs/keep-selected-dir | Rémi Verschelde | |
Show selected directory in split mode when selecting a file | |||
2019-12-30 | Merge pull request #34578 from timothyqiu/var-rename | Rémi Verschelde | |
Fixes variable naming in FileSystemDock | |||
2019-12-29 | Show selected directory in split mode when selecting a file | volzhs | |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-24 | Fixes variable naming in FileSystemDock | Haoyu Qiu | |
2019-11-21 | Unfold directories when showing in file system | Tomasz Chabora | |
2019-11-11 | Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one | Michael Alexsander | |
2019-11-11 | Display icon for "Set As Main Scene" in filesystem popup | Andrii Doroshenko (Xrayez) | |
2019-11-04 | Folders in FileSystem are not expanded on project save anymore | Silvano Cerza | |
If an item was selected in the FileSystem dock and its parent was collapsed the folder would be expanded when saving the project. | |||
2019-10-30 | Add "Set as main scene" on context menu in FileSystem panel | volzhs | |
2019-10-20 | Favorites dragable | David Sichma | |
2019-09-26 | Merge pull request #32009 from Xrayez/fs-editor-icons | Rémi Verschelde | |
Display editor icons for filesystem dock popup menu options | |||
2019-09-25 | Fixed Show in file system should clear current search | Stefano Coratti | |
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-06 | Display editor icons for filesystem dock popup menu options | Andrii Doroshenko (Xrayez) | |
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-22 | Cleanup and minor changes in FileSystem Dock | Michael Alexsander Silva Dias | |
2019-08-22 | Merge pull request #31489 from iwek7/removeRenameRootOption | Rémi Verschelde | |
Showing only working options in filesystem dock menu | |||
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-21 | Improvements and fixes of filesystem dock | iwek7 | |
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-15 | Allow to create scene from FileSystem dock | Tomasz Chabora | |
2019-07-15 | Fix losing scene modifications when renaming file | Emmanuel Barroga | |
Closes: #30436 When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost. To resolve this, this patch saves the scenes that depend on the file first, to save its current state. | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-04 | FileSystem dock: Improve duplicate check for directory paths | Rémi Verschelde | |
Supersedes and closes #30225. | |||
2019-07-01 | Merge pull request #29815 from NilsIrl/plus_file_1 | Rémi Verschelde | |
Replace ` + "/" + ` with `String::file_add()` | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-23 | Replace ` + "/" + ` with `String::file_add()` | Nils ANDRÉ-CHANG | |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-04 | Fix moving and renaming files | Hein-Pieter van Braam-Stewart | |
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s). | |||
2019-05-30 | Fix memory leak in Text Editor and FileSystem Dock | qarmin | |
2019-05-28 | Merge pull request #27836 from turtletooth/right-click | Rémi Verschelde | |
Allow Right Click in Empty Space on FileSystemDock | |||
2019-05-24 | Merge pull request #28702 from Lisapple/fs-show-path-tooltip | Rémi Verschelde | |
Show file path in FileSystem dock tooltip | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-11 | Make possible to create inherited scenes via the RMB menu in the FileSystem dock | Michael Alexsander Silva Dias | |