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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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filesystem_dock.cpp
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Author
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix missing favorite files in filesystem dock
Daniel Kříž
2022-04-06
Fix false warning folder already exists
Aleksey Smirnov
2022-04-05
Fix Project Manager hard crashes due to invalid access to Editor Nodes
Marios Staikopoulos
2022-03-28
Merge pull request #59453 from DanielKriz/master
Rémi Verschelde
2022-03-25
Fix persistent favorites after rename
Daniel Kříž
2022-03-25
Add better alert dialogs if directory already exists
Daniel Kříž
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca
Rémi Verschelde
2022-03-12
Add "Add Script" option to project autoload settings
Yuri Roubinsky
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-06
Merge pull request #58842 from IgorKordiukiewicz/save-as-scene-visual-feedback
Rémi Verschelde
2022-03-06
Added visual feedback when drag and dropping from scene tree to file system
Igor Kordiukiewicz
2022-03-06
Improve some DirAccess usage
kobewi
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Fix uid conflict when duplicating resource
kobewi
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
Allow selection of option 'Open in File Manager' even when a file/folder is n...
SaracenOne
2022-01-17
Prevent renaming to an unkown extension from FileSystem dock.
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-23
Fix newly created files not sorted correctly
Robin Arys
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #53025 from Paulb23/textfile-ux
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-09
Save branch as scene by dropping to filesystem
kobewi
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
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