Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-19 | Allow sorting files by type | Gilles Roudière | |
2020-09-07 | Fixed expand/collapse folder option not showing in FileSystemDock | Eric M | |
2020-08-14 | Modified FileSystemDock so folders can be selected for reimport. | geekrelief | |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-01 | Fix some popups menu missing screen transform. | Juan Linietsky | |
Closes #38591 | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-07 | Allow duplicating files when holding Control | Tomasz Chabora | |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde | |
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky | |
Still a lot of work to do. | |||
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky | |
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry | |
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name. | |||
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde | |
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way. | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-23 | Signals: Make callbacks non-const, callable_mp can't handle it | Rémi Verschelde | |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-09 | Fixes broken scene created via New Resource | Haoyu Qiu | |
2020-02-04 | Make some QOL improvements to move operations in the FileSystem dock | Michael Alexsander | |
2020-01-15 | Fixes a memory leak in FileSystemDock | Gilles Roudière | |
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com> | |||
2020-01-09 | Add option to disable loading scripts in ScriptCreateDialog | Michael Alexsander | |
2020-01-09 | Update file list in split view when setting main scene | volzhs | |
2020-01-08 | Minor fixes for ScriptCreateDialog | Michael Alexsander | |
2020-01-08 | Show selected main scene in FileSystem split view | volzhs | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-30 | Merge pull request #34656 from volzhs/keep-selected-dir | Rémi Verschelde | |
Show selected directory in split mode when selecting a file | |||
2019-12-30 | Merge pull request #34578 from timothyqiu/var-rename | Rémi Verschelde | |
Fixes variable naming in FileSystemDock | |||
2019-12-29 | Show selected directory in split mode when selecting a file | volzhs | |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-24 | Fixes variable naming in FileSystemDock | Haoyu Qiu | |
2019-11-21 | Unfold directories when showing in file system | Tomasz Chabora | |
2019-11-11 | Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one | Michael Alexsander | |
2019-11-11 | Display icon for "Set As Main Scene" in filesystem popup | Andrii Doroshenko (Xrayez) | |
2019-11-04 | Folders in FileSystem are not expanded on project save anymore | Silvano Cerza | |
If an item was selected in the FileSystem dock and its parent was collapsed the folder would be expanded when saving the project. | |||
2019-10-30 | Add "Set as main scene" on context menu in FileSystem panel | volzhs | |
2019-10-20 | Favorites dragable | David Sichma | |
2019-09-26 | Merge pull request #32009 from Xrayez/fs-editor-icons | Rémi Verschelde | |
Display editor icons for filesystem dock popup menu options | |||
2019-09-25 | Fixed Show in file system should clear current search | Stefano Coratti | |
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-06 | Display editor icons for filesystem dock popup menu options | Andrii Doroshenko (Xrayez) | |
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-22 | Cleanup and minor changes in FileSystem Dock | Michael Alexsander Silva Dias | |
2019-08-22 | Merge pull request #31489 from iwek7/removeRenameRootOption | Rémi Verschelde | |
Showing only working options in filesystem dock menu |