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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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filesystem_dock.cpp
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Author
2020-12-10
FileSystemDock: List conflicting files on move
Rémi Verschelde
2020-12-03
Made keyboard shortcuts for FileSystemDock visible in popup
Eric M
2020-12-03
Added F2 shortcuts for renaming files & folders.
Eric M
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
Rémi Verschelde
2020-11-08
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Improve file sorting
Gilles Roudière
2020-10-19
Allow sorting files by type
Gilles Roudière
2020-09-07
Fixed expand/collapse folder option not showing in FileSystemDock
Eric M
2020-08-14
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
Hugo Locurcio
2020-08-14
Modified FileSystemDock so folders can be selected for reimport.
geekrelief
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-01
Fix some popups menu missing screen transform.
Juan Linietsky
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-07
Allow duplicating files when holding Control
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-18
Expose FileSystemDock to the scripting API and fixed signals
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-09
Fixes broken scene created via New Resource
Haoyu Qiu
2020-02-04
Make some QOL improvements to move operations in the FileSystem dock
Michael Alexsander
2020-01-15
Fixes a memory leak in FileSystemDock
Gilles Roudière
2020-01-09
Add option to disable loading scripts in ScriptCreateDialog
Michael Alexsander
2020-01-09
Update file list in split view when setting main scene
volzhs
2020-01-08
Minor fixes for ScriptCreateDialog
Michael Alexsander
2020-01-08
Show selected main scene in FileSystem split view
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34656 from volzhs/keep-selected-dir
Rémi Verschelde
2019-12-30
Merge pull request #34578 from timothyqiu/var-rename
Rémi Verschelde
2019-12-29
Show selected directory in split mode when selecting a file
volzhs
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
Fixes variable naming in FileSystemDock
Haoyu Qiu
2019-11-21
Unfold directories when showing in file system
Tomasz Chabora
2019-11-11
Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one
Michael Alexsander
2019-11-11
Display icon for "Set As Main Scene" in filesystem popup
Andrii Doroshenko (Xrayez)
2019-11-04
Folders in FileSystem are not expanded on project save anymore
Silvano Cerza
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