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path: root/editor/fbx_importer_manager.cpp
AgeCommit message (Collapse)Author
2023-01-16Tweak fbx2gltf file filter to remove naming restrictionHugo Locurcio
This relaxes the naming restriction on fbx2gltf binaries, as people may be renaming them then wondering why they've disappeared from the dialog unless they select "All Files (*)" as a filter.
2023-01-05One Copyright Update to rule them allRĂ©mi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-18Add a dialog for customizing FBX importreduz
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF. * Dialog can also be accessed by going Editor -> Configure FBX Import. * The dialog also shows a link to click to download the converter, which should contain instructions.