index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
export
Age
Commit message (
Expand
)
Author
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-10
Merge pull request #62925 from aaronfranke/pck-export
Rémi Verschelde
2022-08-09
Allow exporting PCK files without export templates installed
Aaron Franke
2022-08-09
Remove duplicate data structure for export features
Aaron Franke
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Improve some export error messages.
bruvzg
2022-07-29
Merge pull request #63603 from aaronfranke/editor-paths
Rémi Verschelde
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
Export: Fix template path for PC (Windows, Linux)
Rémi Verschelde
2022-07-26
Move project export and export template manager into export folder
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke