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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-01
Add support for scene/resource customization in export plugins
Juan Linietsky
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-10
Merge pull request #62925 from aaronfranke/pck-export
Rémi Verschelde
2022-08-09
Allow exporting PCK files without export templates installed
Aaron Franke
2022-08-09
Remove duplicate data structure for export features
Aaron Franke
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Improve some export error messages.
bruvzg
2022-07-29
Merge pull request #63603 from aaronfranke/editor-paths
Rémi Verschelde
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
Export: Fix template path for PC (Windows, Linux)
Rémi Verschelde
2022-07-26
Move project export and export template manager into export folder
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
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