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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_vcs_interface.h
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Commit message (
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Author
2022-12-20
VCS: Fix GDExtension return types for VCS after Array type hardening
Twarit Waikar
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-31
VCS: Improve VCS UI/UX by QoL changes
Twarit Waikar
2022-08-31
VCS: Port Godot 3.5's VCS features to GDExtension
Twarit Waikar
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Allow creating .gitignore and .gitattributes when creating a new project
Aaron Franke
2021-07-06
Make `EditorVCSInterface` proxy functions virtual in C++
Andrii Doroshenko (Xrayez)
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-19
Editor: fix typo in VCS plugin method names
merumelu
2019-09-04
Add copyright headers to vcs integration
Twarit
2019-09-03
Add an overridable VCS Interface for the editor
Twarit