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path: root/editor/editor_toaster.cpp
AgeCommit message (Collapse)Author
2022-02-16Port existing _notification code to use switch statements (part 1/3)jmb462
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Re-add missing `SNAME` macros in `get_theme_*` callsRémi Verschelde
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-18Fix toast notification button color on light themeYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-14Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵Xavier Sellier
time to properly start
2021-11-08Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵bruvzg
functions.
2021-10-30Make editor toasts threadsafeBrian Semrau
2021-10-19Fix EditorToaster constant update and prevent a crashGilles Roudière
2021-10-14Implement toast notifications in the editorGilles Roudière