Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-05 | Use a yellow color for editable children properties instead of red | Hugo Locurcio | |
This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration. | |||
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-05 | Apply set_read_only() to child classes of EditorProperty elements | Silc 'Tokage' Renew | |
2021-09-02 | Tweak tooltip style | Hendrik Brucker | |
2021-08-22 | Merge pull request #51700 from Geometror/fix-color-picker | K. S. Ernest (iFire) Lee | |
Reimplement ColorPicker presets | |||
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde | |
Added icons and API for indeterminate checkmarks for the Tree class. | |||
2021-08-18 | Reimplement ColorPicker presets | Hendrik Brucker | |
2021-08-17 | Added increment_pressed and decrement_pressed icons to scrollbars | skysphr | |
2021-08-17 | Merge pull request #51651 from pycbouh/editor-merge-custom-theme | Rémi Verschelde | |
Add support for partial custom editor themes | |||
2021-08-16 | Added icons and API for indeterminate checkmarks for the Tree class. | Kevin Fischer | |
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-14 | Add support for partial custom editor themes | Yuri Sizov | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-03 | Fix the editor theme application for the Mono build log | Yuri Sizov | |
2021-07-31 | Fix theming in the audio bus editor | Yuri Sizov | |
2021-07-30 | Make the focus outline translucent for editor viewports | Hugo Locurcio | |
This makes the focus outline less distracting on the 2D and 3D editor viewports. | |||
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander | |
2021-07-20 | Merge pull request #50593 from SirQuartz/patch-24 | Rémi Verschelde | |
Fix Illegible text in audio bus editor | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-18 | Fix Illegible text in audio bus editor | Nick Huelin | |
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used. | |||
2021-07-16 | Fix control picker in the Theme editor | Yuri Sizov | |
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-14 | Overhaul the theme editor and improve user experience | Yuri Sizov | |
2021-06-03 | Improve radio checkboxes in the default editor theme | Hugo Locurcio | |
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-27 | Use a negative contrast setting for light editor themes | Hugo Locurcio | |
This makes light themes look more natural with regards to UI design guidelines around "elevation". | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-22 | Tweak pressed CheckBox appearance in the editor | Hugo Locurcio | |
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers. | |||
2021-05-12 | Add outlines and contrasting backgrounds to the editor UI elements | Yuri Sizov | |