Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky | |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-02-22 | Remove extra margin in the top of the debugger | Michael Alexsander | |
2020-02-22 | Fix visuals of the new debugger editor | Michael Alexsander | |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | |
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. | |||
2020-01-20 | Optimize the editor icon generation | Hugo Locurcio | |
Icons are no longer upsampled when using an integer editor scale. This makes some icons slightly less crisp, but the icons themselves can be adjusted to mitigate this. When using a non-integer editor scale setting, upsampling is kept as it improves crispness in a far more visible manner. When upsampling is disabled, this speeds up the theme generation by about 100 ms on average, making the project manager and editor start slightly faster. This also speeds up switching between themes. | |||
2020-01-19 | Only create the editor theme once | Hugo Locurcio | |
This prevents the editor theme from being created twice. This speeds up the project editor and editor startup significantly; startup is now 1.3 times faster on average (tested on a debug build). RAM usage was also lowered by 7.5 MB on average. This partially addresses #35321. | |||
2020-01-07 | Make possible to edit the GraphEdit's selection rect colors | Michael Alexsander | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-28 | Revert "Merge pull request #34315 from ↵ | Michael Alexsander | |
YeldhamDev/editor_theme_optionbutton_arrow" This reverts commit 0da0eec6cc42066626f867079700c10737092217, reversing changes made to ec97535ea34456607c0c53607d41e34f272890ec. | |||
2019-12-22 | Set proper icon for LineEdit in editor theme | Haoyu Qiu | |
2019-12-20 | Set proper icons for FileDialog in editor theme | volzhs | |
2019-12-12 | Fix OptionButton's arrow margin in editor theme | Michael Alexsander | |
2019-10-31 | Fix a constant name typo for GridContainer when creating an editor theme. | conankzhang | |
2019-10-27 | Add "panel" style to PopupDialog | Michael Alexsander | |
2019-09-28 | Highlight singletons and class_names in GDScript | Bojidar Marinov | |
Also, implement a small QoL change for auto-typed variables. Closes #5739 | |||
2019-09-27 | Draw an indicator to denote overbright colors in ColorPicker | Hugo Locurcio | |
This makes it faster to distinguish overbright colors from "standard" colors. | |||
2019-09-25 | Merge pull request #32119 from Calinou/unify-axis-colors | Rémi Verschelde | |
Use the same axis colors consistently in the 2D and 3D editors | |||
2019-09-22 | Fix various problems with tab-related icons | Michael Alexsander Silva Dias | |
2019-09-20 | Merge pull request #32112 from Calinou/project-manager-add-hover-style | Rémi Verschelde | |
Add an "hover" style to items in the project manager | |||
2019-09-20 | Merge pull request #32206 from Calinou/remove-unused-tree-constants | Rémi Verschelde | |
Remove an unused icon and constant in Tree | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |
2019-09-19 | Improve folding appearance in the editor inspector | Hugo Locurcio | |
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance. | |||
2019-09-13 | Use the same axis colors consistently in the 2D and 3D editors | Hugo Locurcio | |
2019-09-13 | Add an "hover" style to items in the project manager | Hugo Locurcio | |
This makes the project manager feel more responsive to user input. | |||
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-30 | Fix graph edit lines color on light theme | Chaosus89 | |
2019-08-29 | Improve more light theme colors in the editor for better readability | Hugo Locurcio | |
This also makes the "pressed icon" color easier to distinguish on a light theme. This closes #31763. | |||
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-15 | Add an outline to box selection rectangles for better visibility | Hugo Locurcio | |
This also refactors selection box color definitions to avoid repetition. | |||
2019-08-05 | Improve light theme colors in the editor for better readability | Hugo Locurcio | |
This tweaks existing color conversions and adds new conversions for animation track icon colors. | |||
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-05-20 | Merge pull request #28218 from KoBeWi/b00km4rk5 | Rémi Verschelde | |
Add bookmarks for easier code navigation | |||
2019-05-17 | Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor | Max Hilbrunner | |
Add feature to show spaces in code editor | |||
2019-05-16 | Merge pull request #27097 from siddharth952/master | Max Hilbrunner | |
Adjusts the default color for search border | |||
2019-05-05 | Add bookmarks for easier code navigation | Tomasz Chabora | |
2019-05-02 | Add "disabled" icon for 'CheckButton' | Michael Alexsander Silva Dias | |
2019-05-02 | Update editor_settings.cpp | Siddharth | |
Update editor_settings.cpp Update editor_themes.cpp Update editor_settings.cpp | |||
2019-04-30 | Issue-28355 - show spaces in editor | miwanczuk | |
2019-04-29 | Merge pull request #28101 from MunWolf/debugger_cursor | Rémi Verschelde | |
Added a marker in text_edit that tells which row is executing. | |||
2019-04-24 | Expose 'TextEdit's tab drawing and folding to GDScript | Michael Alexsander Silva Dias | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-04-12 | Enhance tree scrolling when dragging | groud | |