summaryrefslogtreecommitdiff
path: root/editor/editor_themes.cpp
AgeCommit message (Collapse)Author
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-06Fix Label and RichTextLabale text shadows and shadow outlines.bruvzg
2021-10-26Add focus font color to Button and derivativesYuri Sizov
2021-10-20Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde
2021-10-20Merge pull request #53260 from Calinou/editor-inspector-warning-yellowRémi Verschelde
2021-10-19Rename `Tabs` to `TabBar`Michael Alexsander
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-05Use a yellow color for editable children properties instead of redHugo Locurcio
This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration.
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Improved breakpoint gutter for CodeEdit.Eric M
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-13Merge pull request #51805 from skysphr/scrollbar-icons-pressedHugo Locurcio
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-09-02Tweak tooltip styleHendrik Brucker
2021-08-22Merge pull request #51700 from Geometror/fix-color-pickerK. S. Ernest (iFire) Lee
Reimplement ColorPicker presets
2021-08-18Merge pull request #50752 from Phischermen/indeterminate_checkmark_apiRémi Verschelde
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18Reimplement ColorPicker presetsHendrik Brucker
2021-08-17Added increment_pressed and decrement_pressed icons to scrollbarsskysphr
2021-08-17Merge pull request #51651 from pycbouh/editor-merge-custom-themeRémi Verschelde
Add support for partial custom editor themes
2021-08-16Added icons and API for indeterminate checkmarks for the Tree class.Kevin Fischer
2021-08-16Reorganise text editor settingsPaulb23
2021-08-14Add support for partial custom editor themesYuri Sizov
2021-08-13Move CodeEdit theme overrides into EditorThemePaulb23
2021-08-12Cleanup and bind remaing methods in TextEditPaulb23
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-03Fix the editor theme application for the Mono build logYuri Sizov
2021-07-31Fix theming in the audio bus editorYuri Sizov
2021-07-30Make the focus outline translucent for editor viewportsHugo Locurcio
This makes the focus outline less distracting on the 2D and 3D editor viewports.
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-20Merge pull request #50593 from SirQuartz/patch-24Rémi Verschelde
Fix Illegible text in audio bus editor
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-18Fix Illegible text in audio bus editorNick Huelin
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used.
2021-07-16Fix control picker in the Theme editorYuri Sizov
2021-07-13Add type variations to ThemeYuri Sizov
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-14Overhaul the theme editor and improve user experienceYuri Sizov
2021-06-03Improve radio checkboxes in the default editor themeHugo Locurcio
2021-06-02Use bold fonts in editorreduz
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector
2021-05-31Merge pull request #49132 from Calinou/editor-syntax-themes-rename-defaultRémi Verschelde
Rename the bundled text editor themes for consistency with themes
2021-05-31Rename the bundled text editor themes for consistency with themesHugo Locurcio
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast.
2021-05-27Use a negative contrast setting for light editor themesHugo Locurcio
This makes light themes look more natural with regards to UI design guidelines around "elevation".
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
Increase icon saturation by 30% for all editor icons
2021-05-22Tweak pressed CheckBox appearance in the editorHugo Locurcio
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers.
2021-05-12Add outlines and contrasting backgrounds to the editor UI elementsYuri Sizov
2021-05-11Increase icon saturation by 30% for all editor iconsHugo Locurcio
More saturated icons go better with the new editor theme. These color changes only apply when using a dark theme. The editor icon saturation can still be adjusted in the Editor Settings. Setting the editor icon saturation setting to 0.77 should roughly match the old icon saturation.
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
Highlight control flow keywords with a different color