Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-14 | Use ThorVG instead of NanoSVG for importing SVGs | K. S. Ernest (iFire) Lee | |
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-01-06 | Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-31 | Correctly use fallback Theme values as last resort | Yuri Sizov | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-05 | Use a yellow color for editable children properties instead of red | Hugo Locurcio | |
This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration. | |||
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-05 | Apply set_read_only() to child classes of EditorProperty elements | Silc 'Tokage' Renew | |
2021-09-02 | Tweak tooltip style | Hendrik Brucker | |
2021-08-22 | Merge pull request #51700 from Geometror/fix-color-picker | K. S. Ernest (iFire) Lee | |
Reimplement ColorPicker presets | |||
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde | |
Added icons and API for indeterminate checkmarks for the Tree class. | |||
2021-08-18 | Reimplement ColorPicker presets | Hendrik Brucker | |
2021-08-17 | Added increment_pressed and decrement_pressed icons to scrollbars | skysphr | |
2021-08-17 | Merge pull request #51651 from pycbouh/editor-merge-custom-theme | Rémi Verschelde | |
Add support for partial custom editor themes | |||
2021-08-16 | Added icons and API for indeterminate checkmarks for the Tree class. | Kevin Fischer | |
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-14 | Add support for partial custom editor themes | Yuri Sizov | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-03 | Fix the editor theme application for the Mono build log | Yuri Sizov | |
2021-07-31 | Fix theming in the audio bus editor | Yuri Sizov | |
2021-07-30 | Make the focus outline translucent for editor viewports | Hugo Locurcio | |
This makes the focus outline less distracting on the 2D and 3D editor viewports. | |||
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander | |
2021-07-20 | Merge pull request #50593 from SirQuartz/patch-24 | Rémi Verschelde | |
Fix Illegible text in audio bus editor | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-18 | Fix Illegible text in audio bus editor | Nick Huelin | |
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used. | |||
2021-07-16 | Fix control picker in the Theme editor | Yuri Sizov | |
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-14 | Overhaul the theme editor and improve user experience | Yuri Sizov | |
2021-06-03 | Improve radio checkboxes in the default editor theme | Hugo Locurcio | |
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-27 | Use a negative contrast setting for light editor themes | Hugo Locurcio | |
This makes light themes look more natural with regards to UI design guidelines around "elevation". | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |