Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-12 | Add outlines and contrasting backgrounds to the editor UI elements | Yuri Sizov | |
2021-05-07 | Merge pull request #33577 from Calinou/highlight-control-flow-keywords | Rémi Verschelde | |
Highlight control flow keywords with a different color | |||
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio | |
This makes them easier to distinguish from other keywords. | |||
2021-04-27 | Improve the editor theme | Hugo Locurcio | |
The editor theme now makes use of rounded corners and less borders to follow modern visual trends. The default theme's colors were also tweaked to make the blue hue more subtle (similar to the Arc theme, which was removed as a consequence). The Alien theme was replaced by a Breeze Dark theme, which should blend in well with the KDE theme. | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. | |||
2021-03-23 | Merge pull request #36004 from nathanfranke/fix-transparent-theme-color | Rémi Verschelde | |
Fix transparent editor theme being brighter | |||
2021-03-23 | FileDialog: add Back/Forward buttons, add message for inaccessible folders. | bruvzg | |
2021-03-20 | Fix project icon size in Project Manager | Haoyu Qiu | |
2021-03-12 | Fix Tree focus border disappears when Border Size is set to 0 | ray90514 | |
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-02-15 | Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. | Eric M | |
2021-02-12 | Add ability to change Icon Saturation | reduz | |
-Allows for more theme freedom -Allows for entirely B&W themes. | |||
2021-02-12 | Improved Inspector Sub-Resource Editing | reduz | |
-Better margins -Colors to delimit subresources better. | |||
2021-01-26 | Merge pull request #44194 from madmiraal/fix-font_selected_color | Rémi Verschelde | |
Change themes font_color_selected to font_selected_color | |||
2021-01-25 | Fix minimap capturing events and improve its theme | Yuri Sizov | |
Add an editor setting for minimap opacity in visual editors | |||
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected | |||
2021-01-18 | Fix typo in theming methods ("botton" -> "bottom") | Hugo Locurcio | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-17 | Merge pull request #43416 from pycbouh/graph-minimap | Rémi Verschelde | |
Add a minimap to the GraphEdit | |||
2020-12-03 | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | |
2020-11-30 | Add a minimap to the GraphEdit | Yuri Sizov | |
2020-11-30 | Reduced margin on PopupMenu | Eric M | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-16 | Use 75% editor scale on small displays automatically | Hugo Locurcio | |
This also makes borders always display in the editor theme, even if the editor scale is below 100%. Otherwise, "focus" outlines would vanish when using an editor scale below 100%, which harms usability. | |||
2020-10-29 | Fix transparent editor theme being brighter | nathanwfranke | |
2020-09-22 | Fixes DefaultProjectIcon scaling with editor scale | Lunatoid | |
Should fix #27009 where the DefaultProjectIcon was scaling with the EDSCALE. Now it checks if the icon name is equal to "DefaultProjectIcon" and sets the scale to 1.0 instead of EDSCALE. | |||
2020-09-10 | Add folding gutter to code_edit | Paulb23 | |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |
2020-08-08 | Add missing #ifdef MODULE_SVG_ENABLED | totlmstr | |
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-10 | Merge pull request #37517 from nekomatata/slider-grab-area-highlight | Rémi Verschelde | |
Add style for highlighted Slider grab area | |||
2020-04-06 | Remove unnecessary panel in EditorHelpBit | Michael Alexsander | |
2020-04-05 | Added missing LinkButton colors in Editor Theme | Yuri Sizov | |
2020-04-02 | Add style for highlighted Slider grab area | PouleyKetchoupp | |
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky | |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-02-22 | Remove extra margin in the top of the debugger | Michael Alexsander | |
2020-02-22 | Fix visuals of the new debugger editor | Michael Alexsander | |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. |