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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_sub_scene.cpp
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Commit message (
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-08
Fixes deselection not working when merging scene
Emmanuel Barroga
2019-04-22
Minor "Merge From Scene" improvements
homer666
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-13
Enhanced Merge From Scene
sersoong
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde