Age | Commit message (Collapse) | Author |
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Controls using the old modal API have been replaced to use popups.
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
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Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.
Fixes #8449.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Happy new year to the wonderful Godot community!
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Fixes issues with changing the size or position of a Rect. Fixes #23011
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-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
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-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
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