Age | Commit message (Collapse) | Author |
|
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
|
|
|
|
Controls using the old modal API have been replaced to use popups.
|
|
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
|
|
Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
|
|
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.
Fixes #8449.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
Fixes issues with changing the size or position of a Rect. Fixes #23011
|
|
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
|
|
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
|